15897 cards found
Seek Salvation

Seek Salvation {1}{W}{W}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
  • Plagues of Fretport
Vorreia's Farsight

Vorreia's Farsight {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put any number of permanent cards with total mana value X or less from among them onto the battlefield, where X is the number of lands you control. Shuffle the rest into your library.
  • K15 Core Set
Rapacious Rattler

Rapacious Rattler {R}{R}{R}

Creature - Snake Beast
First strike
When Rapacious Rattler enters, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second.
3/3
Assimilated Runner

Assimilated Runner {3}{B}

Enchantment Creature - Demon
Menace
Once during each of your turns, when you sacrifice a permanent, you may put a +1/+1 counter on Assimilated Runner.
An age ago, a god was bound. Its followers sought divinity, but they found naught but decay. Now, the unbound wanders.
4/1
  • Beyond the Blackwall
Memory of Fatalism

Memory of Fatalism {2}{U}{B}

Creature - Spirit Horror
Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life.
{4}: Put Memory of Fatalism from your graveyard on top of your library.
Ghosts have lost all faith and lost all hope that anything means anything.
3/2
  • Animus Vox
Aerida, Envious Chronomancer

Aerida, Envious Chronomancer {1}{U}{R}

Legendary Planeswalker - Aerida
[+1]: Draw two cards. At the beginning of your next end step, discard your hand.
[–3]: You get an emblem with “At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control.”
[–5]: Take an extra turn after this one.
Loyalty:
4
  • Memorium Arcanum
Unjust Sentence

Unjust Sentence {B/R}

Sorcery
Target player loses 3 life.
They think she did it, but they just can't prove it
She thinks I did it, but she just can't prove it
No, no body, no crime
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Rooftop Lookout

Rooftop Lookout {3}{U}

Creature - Hound Scout
At the beginning of your upkeep, look at the top card of your library. If its mana value is less than or equal to the number of Scouts you control, you may reveal it and draw a card.
1/4
  • Adventurers of Onora
Soul of Iscathia

Soul of Iscathia {W}{U}{B}{R}{G}

Creature - Avatar
Flying, trample, haste
{W}{U}{B}{R}{G}: Create a token that's a copy of another target creature except it's all colors and has haste.
{W}{U}{B}{R}{G}, Exile Soul of Iscathia from your graveyard: Create a token that's a copy of target creature except it's all colors and has haste.
5/5
  • K15 Core Set
Schoolstrider

Schoolstrider {1}{R}{R}

Creature - Merfolk
Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token.
2/1
  • Novea
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Unstable Magmaling

Unstable Magmaling {4}{R}

Creature - Elemental
Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{1}{R}, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
5/5
  • Aftermath
Wings of Liberty

Wings of Liberty {2}

Artifact - Equipment
Wings of Liberty enters with a +1/+1 counter on it.
{1}: Move a +1/+1 counter from Wings of Liberty to equipped creature.
Equipped creature has flying.
Equip {1}
  • Kahembo: Olde Dawn
Carnival Yatiri

Carnival Yatiri {1}{R}{W}

Creature - Human Cleric
Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn.
2/2
Ontarachie Curio

Ontarachie Curio {G}{G}

Artifact
Whenever you draw a card, put a +1/+1 counter on Ontarachie Curio.
{T}, Remove a +1/+1 counter from Ontarachie Curio: Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{1}{G}: Ontarachie Curio becomes a green 2/1 Dryad creature until end of turn. (It's no longer an artifact.)
  • Over the Horizon
Rotten Grin

Rotten Grin {3}{B}

Enchantment - Aura
Enchant creature
{X}{B}: Enchanted creature gets +X/+X until end of turn.
When enchanted creature dies, return it to the battlefield under your control.
  • Feanav: The Apothecary's Progress
Russet Denmother

Russet Denmother {3}{W}

Creature - Fox
When Russet Denmother enters, choose one —
• Destroy target enchantment.
• Create a 2/1 red and white Fox creature token.
“Let them be. We've done enough to nature.”
—Master Lijing
3/2
  • Nangjiao In Bloom
Diregraf Skulleater

Diregraf Skulleater {2}{B}

Creature - Zombie
Menace
Whenever Diregraf Skulleater deals combat damage to a player, that player discards a card.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Diregraf Skulleater.
3/2
  • Innistrad In Memoriam
Crumbling Shrine

Crumbling Shrine

Land - Animus
Crumbling Shrine enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {G}.
{2}{G}{G}: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.)
2/2
Student of Secrets

Student of Secrets {1}{U}

Creature - Vampire Rogue
When Student of Secrets enters, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
1/2
  • Oirohpo
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Koisoul Diver

Koisoul Diver {5}{R}{R}

Creature - Merfolk Wizard
Creatures you control get +1/+0 for each color among permanents you control and have haste.
Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
4/4
  • MSEM Secret Lair Drops
  • Novea
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“Nangjiao is now an untamed wild, an empty canvas. Let's go paint.”
—Lei Lihong