Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
Vigilance When Huolin Sanctifier dies, if it was in a pack, create a 2/1 black Spirit creature token with “This creature can't block.” (Two or more creatures you control with equal power are in a pack.)
Lifelink When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Soldiers you control get +1/+1.
Enchant creature When Hypnotic Halo enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) {2}{W}{W}, Sacrifice Hypnotic Halo: Exile enchanted creature.
When Ideologize enters, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Vigilance When Illari, Martyrized Tyrant enters, tap all other nonbasic permanents. Players can't untap more than one nonbasic permanent during each of their untap steps. When Illari dies, untap all permanents you control and you gain 5 life.
Flying When Illuminating Archangel enters, target creature gets +X/+X and gains vigilance and first strike until end of turn, where X is the number of permanents you control that are Angels, Demons, Faeries, and/or Spirits.
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.