1134 cards found
The Finest Specimen
Hyden, Form Philosopher

The Finest Specimen

Legendary Creature - Insect Chimera
(Color indicator: The Finest Specimen is green)
Flying
Creatures you control have “{T}: Add {C} or one mana of any color.”
{X}: The Finest Specimen gets +X/+X until end of turn.
If beauty compels capture, what is perfect must be violently unassailable.
5/5
Card has other part: Hyden, Form Philosopher
  • The Empty Throne of Feanav
The High Prairies

The High Prairies

Legendary Land
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
The High Prairies enters the battlefield tapped.
{T}: Add one mana of any color.
The Issbarrens

The Issbarrens

Legendary Land
{T}: Add {C}.
{2}, {T}: Prevent all combat damage target creature would deal this turn.
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters the battlefield tapped.
While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.)
{T}: Add {C}.
The Nascent Godling
Menna, Servant to None

The Nascent Godling

Legendary Planeswalker - Menna
[+1]: Add {W}{U}{B}{R}{G}.
[–1]: Exile the top three cards of your library. Until end of turn, you may play cards exiled with this permanent.
[–3]: Create a 5/5 Archon creature token that's all colors and has flying and “When this creature enters the battlefield, it deals 5 damage to any target.”
Card has other part: Menna, Servant to None
  • MSEM Masters Cube
The Orange Orchard

The Orange Orchard

Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color, then choose one —
• Add one mana of that color for each token you control.
• Add one mana of that color for each permanent you control with one or more counters on it.
  • Nangjiao In Bloom
The Path of Greatness
Golna, the First Shah

The Path of Greatness

Legendary Artifact - Monument
(Color indicator: The Path of Greatness is green)
Creatures you control have trample, haste, and hexproof.
{2}{G}{G}: Create a 2/2 white Cat creature token.
“All Shahs since have claimed the legacy of Golna the loving, who guarded the cities and built wonders for his people.”
—The Tale of Kings
Card has other part: Golna, the First Shah
  • Alkabah
The Spire of Undeath
Piruz, the Fourth Shah

The Spire of Undeath

Legendary Artifact - Monument
(Color indicator: The Spire of Undeath is black)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
“The spires of Piruz the pale maintained his dominance long after he passed on.”
—The Tale of Kings
Card has other part: Piruz, the Fourth Shah
  • Alkabah
The Tomb of Precursors

The Tomb of Precursors

Land
{T}: Add {C}.
{1}, {T}: Draw a card, then discard a card. Activate only if seven or more cards are in your graveyard.
It lies far beyond Mephisto's Gate, those within locked away in permanent slumber.
  • Love Song
The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
The Whisperwoods

The Whisperwoods

Land
{T}: Add {C}.
{1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors.
At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand.
  • Survive the Night
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
  • Feanav: The Apothecary's Progress
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Isles dot the channel separating the imperial homeland from its colonies and puppets.
  • Feanav: The Apothecary's Progress
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
None rival the might of the Empire, yet fae and demons freely terrorize its provinces.
  • Feanav: The Apothecary's Progress
Throne of Soli
Zareen, the Second Shah

Throne of Soli

Legendary Artifact - Monument
(Color indicator: Throne of Soli is white)
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Card has other part: Zareen, the Second Shah
  • Alkabah
Through the Ashen Gate

Through the Ashen Gate {0}

Sorcery
(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Throwing Stones

Throwing Stones {0}

Artifact - Equipment
Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn.
Equip {3}
  • Tales of Old Jidai
Timber Range

Timber Range

Land
As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped.
{T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters the battlefield tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
  • Discoveries of Akieva
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters the battlefield tapped unless you played it from exile.
{T}: Add {G} or {W}.
Card has other part: Muster Forces
  • Adventurers of Onora
Tirenan Market

Tirenan Market

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {W}.