2347 cards found
Hundred-Year Blade

Hundred-Year Blade {4}

Artifact - Equipment
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
Equipped creature gets +3/+2.
Equip {2}
Hunter's Hideout

Hunter's Hideout {1}{G}{G}

Enchantment
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment.
At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3
I-6 Dragoon

I-6 Dragoon {W}

Artifact Creature - Construct Soldier
{1}{W}: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn.
2/1
Iaijutsu

Iaijutsu {1}{R}

Instant
Cast this spell only before attackers are declared.
Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ideologize

Ideologize {2}{W}

Enchantment
When Ideologize enters, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Idravir, the Last City

Idravir, the Last City

Legendary Land
{T}: Add {C}.
{2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
If Memory Serves

If Memory Serves {1}{G}{W}

Sorcery
Augmented — When you cast If Memory Serves, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. Exile If Memory Serves.
Ignition Engine

Ignition Engine {R}{W}

Artifact
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn.
Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Ignition Point

Ignition Point {U}{R}

Instant
Ignition Point deals 3 damage to any target.
The next card you cast this turn can be cast as though it has flash.
“In that moment, he knew he wanted to live. In that moment, the universe obliged.”
—The First Planeswalk
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
“All I want is to live a quiet life.”
Illusionary Steed

Illusionary Steed {U}

Creature - Pegasus Illusion
Flying
When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
2/1
Imagination Unleashed

Imagination Unleashed {2}{G}{U}

Enchantment
Whenever you tap an artifact or land for mana, add one mana of any type that permanent produced.
Immortalize

Immortalize {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types.
Witnessing one's own legacy while still alive is the privilege of only a select few.
Immortalize in Stone

Immortalize in Stone {2}{W}

Sorcery
Exile target creature card from a graveyard. Create a token that's a copy of that creature, except it's a colorless artifact. (It's not a creature.)
All Proceeds Go To The Protests!
Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped.
{T}: Add {R} or {W}.
Imperial Brutality

Imperial Brutality {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Civilized — Instead only creatures your opponents control get -2/-2 until end of turn if you control an artifact, a creature, and an enchantment.
Imperial Claim

Imperial Claim {W}

Instant
Exile target artifact or enchantment. Its controller creates a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Lord Cartidon never got to see the irony of a hellkite being a more merciful ruler than he ever was.
Imperial Confidant

Imperial Confidant {1}{B}

Creature - Human Advisor
Civilized — At the beginning of your upkeep, if you control an artifact, a creature, and an enchantment, you draw a card and you lose 1 life.
Those that thrived in the court of Prince Quraish were just as ruthless as him.
2/1
Imperial Legion

Imperial Legion {2}{G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
4/4
Imperial Mox

Imperial Mox {0}

Legendary Artifact
{T}: Add {C}. Activate only if you have less life and control fewer creatures than each opponent.