11976 cards found
Belly of the Beast

Belly of the Beast {G}{G}{G}

Enchantment
Whenever a creature you control dies, you may search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Do this only once during each of your turns.
Life must find a way.
  • MSEM Masters Cube 2025
Belmord Blood-Coach
Headless Carriage

Belmord Blood-Coach

Enchantment - Aura Steed
(Color indicator: Belmord Blood-Coach is black)
(Transform this if it's not attached to a creature. Pay {2}{B}{B} as a sorcery to unattach it.)
Enchant creature you control
Belmord Blood-Coach's rider gets +3/+3 and has deathtouch.
Whenever Belmord Blood-Coach's rider attacks, you may return target creature card with mana value less than its rider's power from your graveyard to the battlefield tapped.
Card has other part: Headless Carriage
  • Quest for the Roseblade
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Belmord Collaborator

Belmord Collaborator {W/B}{U}

Creature - Vampire Soldier Wizard
Flash
Lifelink
When this creature enters, counter target spell unless its controller pays {1} or 3 life.
“Not all of us have forgotten our ancient sire's services to Yroncaster's crown.”
2/1
  • The Petals Wilt
Belmord, Bloodstained Count

Belmord, Bloodstained Count {B}

Legendary Creature - Vampire Noble
Flying
Belmord can't block.
{1}{B}: Create a 1/1 black Bat creature token with flying and “This creature can't block.” Activate only if a player gained or lost life this turn and only once each turn.
2/1
  • The Petals Wilt
Benevolent Host

Benevolent Host {1}{U}

Creature - Nephilim Wizard
Whenever Benevolent Host attacks, if you control another Angel or Nephilim, Benevolent Host gains flying until end of turn. Surveil 1.
“All are welcome in these hallowed halls. Everyone was at one point small, hungry, and defenseless. We give, so all can grow.”
2/1
  • Alkabah: The Rise of Soli
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed be Phyrexia.”
2/2
Benign Whisper

Benign Whisper {2}{U}

Creature - Zombie
When Benign Whisper enters, return another target creature to its owner's hand.
“Children should not be wandering the wilds at this time of year. You are lucky, then, that I am old enough to control my hunger. Let us return you home.”
— Grey Saenni
2/2
  • Harvest Festival
Bennett Brooks

Bennett Brooks {2}{R}{R}

Legendary Planeswalker - Bennett
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[0]: Bennett Brooks deals 2 damage to each opponent. If you have an insight counter, create two Treasure tokens.
[0]: You get an insight counter.
[–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
Loyalty:
4
  • Toll Midnight
Benthic Alchemist

Benthic Alchemist {1}{U}{R}

Creature - Merfolk Wizard
When Benthic Alchemist enters, draw a card, then discard a card, then mill a card.
Whenever you cast an instant or sorcery spell, create a 1/1 colorless Elemental creature token. It gains haste until end of turn.
0/4
  • The Empty Throne of Feanav
Benthic Shipcrasher

Benthic Shipcrasher {5}{U}

Creature - Djinn Warrior
When Benthic Shipcrasher enters, scry 3.
Djinn age in size. The bigger they are, the more powerful the wish.
4/5
  • Alkabah
Benthic Thaumaturge

Benthic Thaumaturge {U}

Creature - Merfolk Shaman
{T}: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea.
“The depths are not barren. There is more life in these fathoms than you or I will ever know.”
1/1
  • Worlds Away
Benthic Tidebreaker

Benthic Tidebreaker {3}{U}{U}

Creature - Octopus Horror
When Benthic Tidebreaker enters, reveal the top card of each player's library and exile one of those cards. You may play that card for as long as it remains exiled, and you may spend blue mana as though it were mana of any color to cast it.
Evoke {1}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
5/4
  • Toll Midnight
Beragnian Blacksmith

Beragnian Blacksmith {1}{R}

Creature - Human Warrior Artificer
Armed — Beragnian Blacksmith can't attack unless it's equipped.
When Beragnian Blacksmith enters, you may pay {2}. If you do, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to this creature.)
2/3
  • Over the Horizon
Beragnian Brawlmaster

Beragnian Brawlmaster {2}{R}{W}

Creature - Human Barbarian Warrior
Whenever Beragnian Brawlmaster or another Warrior you control enters, that Warrior fights target creature an opponent controls.
{R}{W}: Target Warrior creature gets +1/+1 until end of turn.
3/3
  • Aftermath
Beragnian Intimidator

Beragnian Intimidator {5}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Even the most experienced warriors couldn't help but cower when they say enormous brutes heading their way wielding their weapons.
5/4
  • Aftermath
Beragnian Savage

Beragnian Savage {R}

Creature - Human Barbarian Warrior
Armed — Beragnian Savage gets +1/+0 and has first strike as long as it's equipped.
Humans living in Beragnos gave away their humanity and gave into their instincts to survive the hostile environment.
1/1
  • Aftermath
Berbarus Unsealed

Berbarus Unsealed {4}{B}{B}

Legendary Creature - Demon
Flying
Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
6/6
Bereaved Aristocrat
Silent Reaver

Bereaved Aristocrat {W/U}{W/U}

Creature - Human Noble
Prevent all combat damage that would be dealt to and dealt by Bereaved Aristocrat.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
The months turned to years...
0/2
Card has other part: Silent Reaver
  • Feanav: The Apothecary's Progress
Berserker's Axe

Berserker's Axe {3}

Artifact - Equipment
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Berylscale Alaj

Berylscale Alaj {W/U}{B}{G}

Legendary Creature - Lizard Rogue
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from anywhere, if that card has flying, you may put a flying counter on Berylscale Alaj. Repeat this process for first strike, double strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance.
4/4
  • Kahembo: Olde Dawn
Bessie

Bessie {2}{G}{G}

Legendary Planeswalker - Bessie
{1}{G}: Until your next turn, Bessie becomes a 5/5 green Wurm creature with trample, haste, and indestructible. You can't activate this ability while Bessie is being attacked. (She doesn't lose loyalty while she's not a planeswalker.)
[+1]: Creatures you control get +1/+1 and gain haste until your next turn.
[–6]: Create five 3/3 green Wurm creature tokens with trample and haste.
Loyalty:
3
  • Monsters of Chikyu
Bessie's Brood

Bessie's Brood {1}{G}{G}

Creature - Wurm
When Bessie's Brood enters, it fights target creature. (If there are no other creatures, it eats itself.)
The wurm planeswalker Bessie is a shining example of brutality.
3/3
Bessie's Crusher

Bessie's Crusher {4}{G}{G}

Creature - Wurm
Trample
Bessie's Crusher has haste as long as you control another Wurm.
6/5
  • Villains: The Musical
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
  • MSEM Masters Cube
  • Villains: The Musical 7s 172