1191 cards found
Studies Past

Studies Past {X}{G}{G}

If you've lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
  • Arcanum Academia
Study Sphere

Study Sphere {1}{W}

Whenever Study Sphere or another artifact or enchantment enters the battlefield under your control, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Sturdy Belligerent

Sturdy Belligerent {3}{G}{G}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
  • A Tourney at Whiterun
Subdue False Idols

Subdue False Idols {2}{W}

Sorcery - Revelation
This spell costs {2} less to cast for each Horror you control.
Exile up to one target non-Horror creature.
Coalesce {8}{W} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)

Submergence {1}{U}

Target player draws a card. Put target spell or nonland permanent that player controls on top of its owner's library.
For a brief moment she saw into another world, and knew success was nearly within reach.
  • Carpe Arcanum
Suburban Runebrawler

Suburban Runebrawler {3}{R}{G}

Creature - Human Warlock Warrior
When Suburban Runebrawler enters the battlefield, exile target instant or sorcery card with mana value 2 or less from your graveyard.
Landfall — Once each turn, when a land enters the battlefield under your control, you may cast a copy of the exiled card without paying its mana cost.
  • MSEM Masters 2021
Succumb to Dreams

Succumb to Dreams {1}{U}

At the beginning of each opponent's end step, if no spells controlled by that player resolved this turn, create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Stay awake. Remember who you are.
  • Beyond Our Ken
Sunderer of Veils

Sunderer of Veils {2}

Artifact - Equipment
Equipped creature gets +1/+0 and gains “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.”
Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
  • Beyond Our Ken
Sunken Ambitions

Sunken Ambitions {U}

Return target creature to its owner's hand. Its controller loses 1 life.
Sunpiercing Bow

Sunpiercing Bow {3}

Artifact - Equipment
Equipped creature has “{T}: This creature deals damage equal to its power to any target.”
Equip {4}
  • A Tourney at Whiterun
Supernal Icon

Supernal Icon {3}{U}

Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn.
  • Arcanum Academia
Surge of Duty
Undeterred Valiance

Surge of Duty {X}{R}

Target creature gets +X/+X until end of turn.
Fabled {X}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Undeterred Valiance
  • A Tourney at Whiterun
Surge of the Leylines

Surge of the Leylines {2}{G}

Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum


Basic Land - Swamp
Swarm of Sporemites

Swarm of Sporemites {1}{G}

Creature - Fungus
Swarm of Sporemites gets +1/+1 for each creature card and Revelation card in your graveyard.
As the borders between things grew thin, even the mold atop old graves began to take on aspects of what fed it.
  • Beyond Our Ken
Sway the Naive

Sway the Naive {B/R}{B/R}

Target creature deals damage equal to its power to its controller.
A touch of desperation, a hint of promise, and a pretty face will sway many a young dreamer.
  • A Tourney at Whiterun
Swift Deployment

Swift Deployment {1}{R/W}{R/W}{R/W}

Create two 1/1 red Soldier creature tokens with haste.
Creatures you control get +1/+1 until end of turn.
When she learned there were sightings of bandits not a days ride out from Whiterun, Thailen wasted no time gathering her most trusted soldiers.
  • A Tourney at Whiterun
Sycophantic Aristocrat

Sycophantic Aristocrat {R}

Creature - Human Noble
Sycophantic Aristocrat gets +2/+1 as long as you control another Noble.
  • Plagues of Fretport
Tactical Deployment

Tactical Deployment {2}{R}

Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking.
{3}{W}: Creatures you control get +1/+1 until end of turn.
  • A Tourney at Whiterun
Tahli's Council

Tahli's Council {1}{B}{R}{G}

Search your library for a card, put it into your hand, shuffle, then add {B}{R}{G}.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Tahli, Twin-Star Seer

Tahli, Twin-Star Seer {1}{B}

Legendary Creature - Human Shaman
Whenever a creature you control is dealt damage, it gains indestructible until end of turn. (If it survives.)
“We must learn from our creators. We'll make our struggles a part of ourselves, and grow stronger for them.”
  • Beyond Our Ken
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Taker of Tithes

Taker of Tithes {U}

Creature - Human Rogue
Whenever you scry, Taker of Tithes gets +1/+0 until end of turn and can't be blocked this turn.
The key to any heist is forethought.
  • Mious
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
  • A Tourney at Whiterun
Tammil and Sulei, the Guides

Tammil and Sulei, the Guides {1}{B}{G}

Legendary Creature - Spirit
{3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
“We will take you where you need to be.”
  • Mious