Silver-Dawn Elder gets +2/+2 as long as you control five or more lands. Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Menace Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
Flying Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control.
Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Spells your opponents cast from anywhere other than their hand cost {2} more to cast.
Whenever Slithering Eyes deals damage to a player, you may exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Solar Hatching deals 4 damage to each creature. Coalesce {6}{R}{R}(You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
When Soli Chronicler enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Flying When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Enchant permanent Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities. {1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
Still-Smoke Hunter gets +2/+1 and is a Beast in addition to its other types while it's tapped. Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
{2}{G}: Look at the top three cards of your library. You may reveal a creature or Revelation card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed.
When Still-Smoke Sojourners enters, remove all counters from target player or permanent. That player or that permanent's controller loses life equal to the number of counters removed this way.
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Stoic Djinn has flying as long as it has a counter on it.
The few humans that live long enough on Alkabah to be swayed by neither angelic or demonic influences eventually become detached mediators of knowledge.