15282 cards found
Consuming Knowledge

Consuming Knowledge {2}{U}

Sorcery
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards.
  • Descent from the Highlands
Dark Huntress

Dark Huntress {3}{B}{B}{B}

Creature - Demon
Bloodprice {4}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token.
6/6
  • Descent from the Highlands
Desiccate

Desiccate {2}{B}{B}

Sorcery
Cast this spell only if you have 10 or less life or if you control six or more lands.
All creatures get -5/-5 until end of turn.
“For how precious a mortal soul is, it resides in a disappointingly fragile fortress.”
—Ulric of Ligas
  • Descent from the Highlands
Diabolic Designs

Diabolic Designs {1}{B}

Instant
Target player sacrifices a creature. You may return up to one target Demon creature card from your graveyard to your hand.
“The inviolate rule—a life for a life. Selene will usher in a new age of smoke on the corpses of your kind.”
  • Descent from the Highlands
Divine in Blood

Divine in Blood {1}{U}{B}{B}

Sorcery
Divine in Blood deals 2 damage to target player, then that player draws four cards.
No matter the contract, a demon's price is the same—heart's blood, the last few drops as the light leaves the eyes.
  • Descent from the Highlands
Dryad Outrider

Dryad Outrider {2}{G}

Creature - Dryad Scout
Reach
“The demonic incursions reach further into the glades each day. Soon, that accursed smoke will be visible from the Temple itself.”
2/4
  • Descent from the Highlands
Dryad of the Grove

Dryad of the Grove {1}{G}

Creature - Dryad
{T}: Untap target basic land.
The groves of the Wardens have grown undisturbed for hundreds of years. Some have developed a desire to explore further from their roots.
1/3
  • Descent from the Highlands
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Elvish Songseeker

Elvish Songseeker {1}{R}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card.
2/2
  • Descent from the Highlands
Elvish Verseblade

Elvish Verseblade {1}{G}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
{4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
1/3
  • Descent from the Highlands
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands
Exultation of Might

Exultation of Might {5}{G}{G}

Creature - Beast Spirit
Reach, trample
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
7/4
  • Descent from the Highlands
Fade Into Mists

Fade Into Mists {W}

Instant
Exile target permanent. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step.
There is a sanctuary beyond sight for those who submit themselves to it.
  • Descent from the Highlands
Ferocity of the Redeemed

Ferocity of the Redeemed {2}{W}{W}

Creature - Elk Spirit
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield.
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters tapped.
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
  • Descent from the Highlands
Gloaming Smokeweaver

Gloaming Smokeweaver {1}{B}

Creature - Human Cleric
Gloaming Smokeweaver has deathtouch as long as there is a creature card in your graveyard.
Most disciples of the Gloaming do not survive their apprenticeship. Those that do, therefore, have plenty of raw material to work with.
2/2
  • Descent from the Highlands
Glorybound Chorister

Glorybound Chorister {R}{G}{G}

Creature - Elf Warrior Bard
Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
The choristers are the composers of the Pyrsesong, singing the tales of triumphant warriors in battle for the first time.
4/4
  • Descent from the Highlands
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Grieving Revenant

Grieving Revenant {3}{R}{R}

Creature - Angel Berserker
Flying, haste
Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control.
Weeping bloody tears, the last of the angels exact their revenge on an innocent world.
4/4
  • Descent from the Highlands
Grove's Respite

Grove's Respite {W}

Sorcery
You gain 3 life.
Draw a card.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.
  • Descent from the Highlands
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Heartless Pact

Heartless Pact {2}{U}

Instant
Bloodprice {U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Counter target spell unless its controller pays {4}.
  • Descent from the Highlands