{T}: Add {C}. {3}{W}: Until end of turn, Llereaux's Lair becomes a 1/2 creature. It's still a land. It can't be blocked this turn if {U} was spent to activate this ability, has indestructible if {B} was spent, and gets +2/+1 if {R} was spent.
{5}{U}{U}: Thassa's Tidebringer can't be blocked this turn. This ability costs {1} less to activate for each creature you control with a counter on it.
“Everything rises to the surface eventually.” —Thrasios, triton hero
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
Flying {1}{R}{R}{R}: Return Umbral Hunter from your graveyard to your hand. If it's the declare attackers step, up to one target attacking creature gets +3/+1 until end of turn.
“You're as likely to escape it as you are to escape your own shadow.” —Darren Hunter
Assault {1}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Urudi Warlord assaults, it gains first strike until end of turn.
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) For each nonland permanent target player controls, that player sacrifices it unless they pay X life.
Spires of Caulte enters tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Mobs surged the docks, some so desperate they tried swimming their way to Yvette's ship. And in doing so, provided Harriet and Declan the distraction they needed to escape their would-be slavery.
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
This spell costs {2} less to cast if there's a storied card in your graveyard. (Enchantments and legendary cards are storied.) Search your library for a storied card, reveal it, put it into your hand, then shuffle.
Put two +1/+1 counters on target creature. Untap that creature.
“Why did you save me? After the ravagers fell, you could have cut me down just as easily.” “War was never what I wanted, elf. Now do you finally believe me?” —Imisti and Queen Asamund
[+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [–3]: Destroy target creature or planeswalker. [–7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.