15897 cards found
Gleaming Mirrorweaver

Gleaming Mirrorweaver {2}{G}{U}{R}

Legendary Creature - Spirit
Flying
Whenever an opponent casts a spell, copy it. You may choose new targets for the copy.
3/3
Timeless Rehearsal

Timeless Rehearsal {2}{R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
The Way of the Fan

The Way of the Fan {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Metamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Frontline Banneret

Frontline Banneret {2}{W}

Creature - Human Knight
Frontline Banneret has first strike as long as it's your turn.
When Frontline Banneret enters, put a +1/+1 counter on another target Knight or Soldier you control.
“For Yroncaster! For humanity!”
3/2
  • Quest for the Roseblade
Weary Adventurer

Weary Adventurer {1}{W}

Creature - Human Scout
When Weary Adventurer enters, return a permanent you control to its owner's hand.
“They've said I can leave at any time to go home. But I am home.”
3/2
  • Love Song
Tunnel Moles

Tunnel Moles {1}{R}

Creature - Mole
Haste
Whenever Tunnel Moles attacks, you may have it phase out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Whenever Tunnel Moles phases in, it gets +2/+2 until end of turn and can't be blocked by creatures with flying this turn.
2/1
  • Monsters of Chikyu
Hunter's Distinction

Hunter's Distinction {2}{G}

Enchantment - Aura
Enchant creature
As Hunter's Distinction enters, you may tap enchanted creature if it's untapped. When you do, put three -1/-1 counters on target creature with flying.
Enchanted creature gets +3/+2 and has reach.
  • The Empty Throne of Feanav
Tectonic Wound

Tectonic Wound {4}{R}{R}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target land.
  • A Tourney at Whiterun
Dormant Memory

Dormant Memory {2}{U}{U}

Creature - Spirit
Whenever you cast your second spell each turn, you may have Dormant Memory phase out until you cast your second spell in a turn. (While phased out, treat it and anything attached to it as though they don't exist.)
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
  • End of Wollensie
Rowena Bishop

Rowena Bishop {3}{U}{U}

Legendary Planeswalker - Rowena
[+1]: Tap target permanent. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
[0]: Put target artifact, instant, or sorcery card from your graveyard on top of your library. If you have an insight counter, you may return that card to your hand instead.
[0]: You get an insight counter.
[–1]: Target creature can't be blocked this turn. Until end of turn, whenever that creature deals damage to an opponent, you draw a card.
Loyalty:
4
  • Toll Midnight
Blinding Fiddler
Ghastly Scraper

Blinding Fiddler {1}{W/U}{W/U}

Creature - Human Wizard
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Unveil {3}{W}{U} ({3}{W}{U}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Ghastly Scraper
  • Feanav: The Apothecary's Progress
Garden Ghoul

Garden Ghoul {B}{G}

Creature - Zombie
{T}: Add one mana of any color.
Whenever you cast a foreshadowed spell, create a 2/2 black Zombie creature token.
“Never bury the dead where forget-me-not grows. Weeds that refuse to die compel what's beneath them to do the same.”
—Rostav, Thraben tombsmith
1/3
  • Innistrad In Memoriam
Twice-Lived Dead

Twice-Lived Dead {3}{B}{B}

Creature - Zombie
When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
“Look, I've granted you another chance for life. Do you really need a third one?”
—Aldrane, Insane Necromancer
4/2
  • Zero
Defector of the Clergy

Defector of the Clergy {1}{W}

Creature - Human Cleric
Spells can't be cast from libraries.
If a nonland permanent would enter from a library, exile it instead.
2/2
  • Eralou
Well of Eternity

Well of Eternity {X}{X}{2}

Artifact
Well of Eternity enters with X charge counters on it.
At the beginning of your first main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity.
  • K15 Core Set
Stonefall Golem

Stonefall Golem {6}

Artifact Creature - Golem
When Stonefall Golem leaves the battlefield, destroy target permanent.
“I purposefully designed the vault's last line of defense to be larger than any door in the palace. Let us hope I never have to explain why.”
—Adavene, to Lord Erollin
5/6
Dreary Township

Dreary Township

Land - Plains Swamp
({T}: Add {W} or {B}.)
Dreary Township enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Weathered Skiff

Weathered Skiff {2}

Artifact - Ship Vehicle
Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
3/2
  • Glacia: Hail to the Queen
Left for Dead

Left for Dead {2}{B}{B}

Enchantment
When Left for Dead enters, create four 1/1 red Human Survivor creature tokens. Those tokens gain haste until end of turn.
At the beginning of your end step, sacrifice a Survivor. If you do, draw a card. Then if you control no Survivors, sacrifice Left for Dead.
Nobody survives forever.
  • Innistrad In Memoriam
Cenotaph Possessor

Cenotaph Possessor {2}{W}

Creature - Spirit
Cenotaph Possessor gets +1/+1 for each permanent you control that's an artifact, creature, and/or enchantment.
{2}{W}, {T}: Target creature gets +1/+1 for each permanent you control that's an artifact, creature, and/or enchantment. until end of turn. Activate only as a sorcery.
0/0
  • Innistrad In Memoriam
Kaneh Fortress

Kaneh Fortress

Land - Satrapy
As Kaneh Fortress enters, you may pay 1 life. If you don't, Kaneh Fortress enters tapped.
Satrapies you control have “{T}: Add {B}.”
“Sure, call it callous if you want. I prefer ‘efficient'; I am Will, after all, and only a single will in a prosperous society comes out on top.”
—Zhubin the Unbowed
  • Alkabah: The Rise of Soli
Lightwalker

Lightwalker {1}{W}

Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
For many, the sky is the limit. For her, the sky is just the beginning.
2/1
  • Surging Tide
Answer the Call

Answer the Call {1}{W}

Sorcery - Adventure
Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield.
Card has other part: Sentinel's Pike
  • Adventurers of Onora
Sage's Ashes

Sage's Ashes {1}

Artifact
Sage's Ashes enters tapped.
{T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library.
{3}, Exile Sage's Ashes from your graveyard: Draw a card.
Demystifying Tide

Demystifying Tide {W}

Instant
Submerge target artifact or enchantment. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the waves washed over the horrific beast, it slowly crumpled to the ground, and a beautiful, frail woman emerged from within.
  • Goliaths of Nangjiao