15897 cards found
Prepare for War

Prepare for War {1}{U}

Enchantment
At the beginning of each end step, if you've cast a noncreature spell this turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Sadegh watched as the other satrapies buckled under their stresses. Nizev would continue to stand strong.
  • Alkabah: The Rise of Soli
Crux Pinnacle

Crux Pinnacle {7}

Legendary Artifact
When Crux Pinnacle enters, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield.
Whenever a player casts a spell, if there are five or more spells on the stack, you win the game.
  • Villains: The Musical
Punish the Bold

Punish the Bold {1}{B}

Sorcery
Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Young York was the first through the door, sword drawn and shout triumphant. A few seconds later, Young York was the first to learn of the archers' presence.
  • A Tourney at Whiterun
Script Jockey

Script Jockey {1}{R}

Creature - Human Artificer
Whenever you cast a spell with mana value greater than Script Jockey's power, put a +1/+1 counter on Script Jockey.
Some of Dusk City's most destructive weapons are available for free.
2/1
  • Beyond the Blackwall
Fortune's Favored

Fortune's Favored {3}{R}{R}

Instant
Each player discards their hand. Draw up to two hands of seven cards. Shuffle all but one of your hands into your library. Each other player draws seven cards.
“Share the spoils, but always keep the best for yourself.”
—Damaris Alfahir
  • Seasons of War
Shilgengar's Harvester

Shilgengar's Harvester {4}{B}

Creature - Demon
Flying
When Shilgengar's Harvester enters, each opponent discards a card and loses 2 life.
As famine spread across Stensia, the alchemist Edgar Markov took it upon himself to find a solution.
3/3
  • Innistrad In Memoriam
Sethis, All-Seeing

Sethis, All-Seeing {3}{U}{U}{U}

Legendary Enchantment Creature - Elder Sphinx
This spell can't be countered.
Flying, protection from cryptic
Whenever you cast a cryptic spell, cast a Sphinx spell, or draw a card, investigate.
{T}, Sacrifice ten Clues: You win the game.
“One question. Do not waste my time.”
6/6
  • Riddles of Revio
Gavony Cavaliers

Gavony Cavaliers {1}{G}

Creature - Human Knight
Trample
Whenever Gavony Cavaliers enters or attacks, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Creatures you control that are enchanted or equipped have trample.
2/2
  • Innistrad In Memoriam
Arcanist's Familiar

Arcanist's Familiar {1}{U}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lafterii humans often wonder if elementals are smarter than them. What they do know is that they see the world in whole new ways.
1/2
  • Khaliz-Dorahn
Lie Dreaming Not Dead

Lie Dreaming Not Dead {B}{G}

Sorcery - Revelation
Return up to one target permanent or Revelation card from your graveyard to your hand.
Coalesce {5}{B}{G} (You may cast this from your graveyard for {5}{B}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Demolitionist Deviser

Demolitionist Deviser {1}{R}

Creature - Human Artificer
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Demolitionist Deviser dies, it deals damage equal to its power to any target.
“If the whole world's a stage, let's set it on fire.”
2/1
Scabrous Automaton

Scabrous Automaton {3}

Artifact Creature - Construct
When Scabrous Automaton dies, draw a card, then add {C}{C}. Until end of turn, you don't lose this mana as steps and phases end.
“What is it? Who knows. But I do know I'll miss it when it's gone.”
—Menna Al-Mejjat
2/2
  • Al Tabaq
Chimei Scourge

Chimei Scourge {2}{B}

Creature - Human Rogue
Whenever another creature you control dies, target player loses 1 life and you gain 1 life.
Ginjiro's poisoners made quick work of careless sentries.
3/2
  • Tales of Old Jidai
Enai, Who Wanders Alone

Enai, Who Wanders Alone {4}{G}{U}{R}

Legendary Creature - Turtle Scout
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power.
As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
2/8
  • Karina's Explorations
Lady Genvieve of Caulder

Lady Genvieve of Caulder {4}{B}{R}

Legendary Creature - Human Noble Warrior
Bleed {1}{B}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
4/4
Cardsharp Drifter

Cardsharp Drifter {3}{U}

Creature - Spirit Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
“Care for a quick game?”
3/3
  • High Noon
Shoulders of Giants

Shoulders of Giants {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Sparks of a Multiverse
Telekinecktic

Telekinecktic {1}{R}

Creature - Giraffe
Defender
“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.”
—Professor Maple
4/1
  • Monsters of Chikyu
Implacable Djinn

Implacable Djinn {4}{U}{U}

Creature - Djinn Warrior
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Hexproof
5/6
  • Alkabah: The Rise of Soli
Citadel of Denial

Citadel of Denial

Legendary Land
{T}: Add {C}.
{1}{C}{C}, {T}: Return target legendary creature to its owner's hand.
Bubbledome Keeper

Bubbledome Keeper {2}{U}

Creature - Merfolk Wizard
Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
1/3
Slaffield Caravan

Slaffield Caravan {3}{G}{G}

Creature - Beast
Trample
The first breach linked Pelastrov to the Slaffield, a parallel world where tall grasses replaced urban sprawl. The Pelaski settled it as farmland and put its native species to work.
5/5
  • The Unraveling
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
Seek the Lost Child

Seek the Lost Child {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1 — Create a 0/1 white Human creature token named Lost Child.
2 — Scry 2.
3 — Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life.
  • Arkadai
Issbarren Creeper

Issbarren Creeper {U}{B}

Creature - Zombie
Menace
Whenever Issbarren Creeper deals combat damage to a player, draw a card, then discard a card.
Remnants of the Hand's former wielder yet linger, masterless and thus empty of any drive but hunger.
2/2
  • Glacia: Hail to the Queen