15897 cards found
Obsessive Ritualist

Obsessive Ritualist {3}{B}{B}

Creature - Human Cleric
Other creatures you control get +2/+0.
Creatures your opponents control get -1/-1.
Fleeting {2}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
2/2
  • End of Wollensie
Makshi, Patron of Blades

Makshi, Patron of Blades {5}

Legendary Creature - Horror Warrior
When Makshi, Patron of Blades enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Add {W}{U}{B}{R}{G}. Spend this mana only to cast Equipment spells and activate abilities of Equipment.
“Take pride, mortal. You've forged such lovely tools of destruction before your end.”
3/3
  • Beyond Our Ken
Somberwald Rider
Somberwald Slaughterer

Somberwald Rider {1}{G}

Creature - Human Werewolf
Somberwald Rider can't be blocked by creatures with power 2 or less.
{2}{G}: Transform Somberwald Rider. Activate only if it's attacking.
Cursed by a spiteful tree spirit, Oliber and Windheart circled the woods for days.
2/2
Card has other part: Somberwald Slaughterer
  • Innistrad In Memoriam
Carnage Fiend

Carnage Fiend {3}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Where demons hold power, there is cruelty; not as consequence, but as ultimate purpose.
4/3
  • Feanav: The Apothecary's Progress
Frontier Outrider

Frontier Outrider {1}{G}{G}

Creature - Centaur Scout
Trample
“The Qilan have wandered out from their homeland, changing for the worse against your world, refugees. Who will answer for the chaos you have caused them?”
—Chief Striking Dawn
3/3
  • High Noon
Battlewise Strategist

Battlewise Strategist {2}{G}{W}

Creature - Human Cleric Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Identity — Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
2/3
  • Khaliz-Dorahn
Fervent Arcanomancer

Fervent Arcanomancer {4}{R}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
As time grew shorter and more unstable, the need to find a solution to their problem became more dire.
3/4
  • Aftermath
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters, scry X, where X is the number of Monks you control.
1/5
Card has other part: Unbalance
  • Adventurers of Onora
Feathered Dancer

Feathered Dancer {3}{R}

Creature - Human Mutant
When Feathered Dancer enters, up to three target creatures can't block this turn.
“Give us a spectacle, my little wildborn.”
2/1
  • A Tourney at Whiterun
Capture Brilliance

Capture Brilliance {4}{U}{B}{R}

Sorcery
Choose two or four —
• Each player draws seven cards.
• Each opponent discards four cards.
• Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost {2} with “Draw a card.”)
• You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.
Related card: Fatigue
  • Arcanum Academia
Mortal Frame
Wistful Automaton

Mortal Frame

Creature - Human
(Color indicator: Mortal Frame is red)
Prowess, trample
When this creature transforms into Mortal Frame, add {R}{R}{R}.
She knew millions of words in millions of tongues, but only one of them captured how she felt: whole.
3/1
Card has other part: Wistful Automaton
  • Villains: The Musical
Fiendish Bruiser

Fiendish Bruiser {5}{B}

Creature - Demon Rogue
Menace
When Fiendish Bruiser enters, exile up to three cards from target player's graveyard.
“They say there's a price to betrayal, but I haven't paid a thing!”
6/4
  • Alkabah: The Rise of Soli
Bugrund's Gambit

Bugrund's Gambit {2}{R}

Sorcery
Foretell {2}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
• Bugrund's Gambit deals 4 damage to any target.
Essential Override

Essential Override {3}{U}{U}

Instant
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Untap each artifact you control.
• Put a +1/+1 counter on each artifact creature you control.
• Draw a card.
  • Love Song
Rend

Rend {B}

Instant
Rend deals 1 damage to any target and you gain 1 life.
Whenever you cast a black spell, you may pay {1} and exile Rend from your graveyard. If you do, destroy target creature or planeswalker if it was dealt damage this turn.
“I never throw the first spear to kill. It's no fun without a little clawing and gurgling.”
  • Descent from the Highlands
A Lady's Favor

A Lady's Favor {2}

Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause that creature to tap.)
Equip {1}
“Come back to me.”
  • A Tourney at Whiterun
Blade of Ancestors
Sacred Heirloom

Blade of Ancestors

Artifact - Equipment Monument
(Color indicator: Blade of Ancestors is white)
At the beginning of your upkeep, if Blade of Ancestors isn't attached to a creature, create a 1/1 white Soldier creature token, then attach Blade of Ancestors to it.
Equipped creature gets +1/+1.
Equip {2}
Card has other part: Sacred Heirloom
  • Alkabah
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
The Roseblade

The Roseblade {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Whenever equipped creature dies, you may exile it. If you do, return target Knight or Soldier card from your graveyard to the battlefield tapped, then attach The Roseblade to it.
Equip {2}
  • Quest for the Roseblade
Repent, Daughter of Fallacy

Repent, Daughter of Fallacy {1}{R}{W}{B}

Legendary Creature - Human Knight
Lifelink
Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target.
Beyond leading Adira's survivors, Repent carried the burden of healing what her mother had scarred.
3/3
Edarna's Augurling

Edarna's Augurling {1}{B}{R}

Creature - Elemental Phoenix
Flying, haste
{2}{B}{R}: Return Edarna's Augurling from your graveyard to the battlefield. Return it to your hand at the beginning of the next end step. Activate only as a sorcery.
The flames have gone out, but the smoke lingers with spite.
2/2
  • Alara
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2
Fae-Blessed Hunter

Fae-Blessed Hunter {G}

Creature - Human Warrior
You may cast this spell as though it had flash if you pay an additional {1} to cast it.
The net snapped shut, and the three seekers were brought face to face with their assailants.
2/1
  • The Unraveling
Abandon Ship

Abandon Ship {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
  • Dark Seas of Shiryen
Sphinx's Advice

Sphinx's Advice {U}

Enchantment - Aura
Enchant creature
When Sphinx's Advice enters, draw a card.
Enchanted creature has flying.
“Dream big, act bigger.”
  • Riddles of Revio