15282 cards found
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
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Excavation Engine

Excavation Engine {1}

Artifact
{2}, {T}: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard.
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Duela Science Kit

Duela Science Kit {3}

Artifact
Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit.
{T}, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs {1} less to cast.)
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Duela Duelist

Duela Duelist {3}

Artifact Creature - Golem Warrior
{2}: Duela Duelist gains first strike until end of turn.
{3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
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Curious Statue

Curious Statue {6}

Artifact
Play with the bottom card of your library revealed.
Whenever you cast a spell or play a land from your hand that shares a type with the bottom card of one or more of your libraries, you may cast each of those cards without paying its mana cost or put it onto the battlefield if it's a land.
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Cultist's Dagger

Cultist's Dagger {4}

Artifact - Equipment
Equipped creature has “{T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.”
Equip {5}
Equip {1}{B}{B}
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Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
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Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
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Sound

Sound {W}

Instant
If target creature would leave the battlefield this turn, return it to its owner's hand instead.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Safe
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Safe

Safe {1}{G}

Instant
Target creature gains indestructible until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sound
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Mighty

Mighty {2}{R}

Sorcery
Until end of turn, target creature gains double strike and damage dealt by it can't be prevented.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: High
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High

High {2}{U}

Sorcery
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Mighty
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Beyond

Beyond {1}{G}

Sorcery
Exile target card from a graveyard. Create a 1/1 black Worm creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Above
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Above

Above {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Beyond
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Steamwalker

Steamwalker {U}{R}

Creature - Dwarf Artificer
Prowess
Whenever Steamwalker attacks, you may discard a card. If you do, draw a card, then catalyze. (The next spell you cast this turn costs {1} less to cast.)
1/3
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Shattered Mirrorwalker

Shattered Mirrorwalker {2}{B}{G}

Legendary Creature
Whenever a player casts a creature spell, they sacrifice a creature.
Revive—{3}{B}{G}, Sacrifice a creature. ({3}{B}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
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Revoke

Revoke {3}{B}{G}

Sorcery
Exile target nonbasic permanent. Search any number of graveyards, hands and libraries for any number of cards with the same name as that permanent and exile them. Then each player shuffles their libraries searched this way.
For this disgrace, memory and history, reflection and reality will all know you never existed.
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Refract

Refract {R}{W}

Instant
Choose one —
• Change all targets of target spell or ability.
• All damage that would be dealt to target creature this turn is dealt to another target creature instead.
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Raving Student

Raving Student {1}{U}{B}

Creature - Vampire Rogue
Flying
Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
2/2
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Mirrorstorm

Mirrorstorm {1}{R}{W}

Sorcery
When you cast this spell, copy it for each Reflection creature you control. You may choose new targets for the copies.
Mirrorstorm deals 1 damage to any target and you gain 1 life.
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Mirrorfuse Angel

Mirrorfuse Angel {5}{U}{R}{W}

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mirrorfuse Angel, then copy that spell for each +1/+1 counter on Mirrorfuse Angel. You may choose new targets for the copies.
4/4
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Mental Meltdown

Mental Meltdown {U}{R}{R}

Enchantment - Aura
Flash
Enchant instant or sorcery spell
Enchanted spell's text box is “This spell deals 3 damage to you.”
{4}{U}{U}{R}{R}: Return Mental Meltdown from your graveyard to the battlefield.
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Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
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Endless Reverie

Endless Reverie {1}{G}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand.
Deepcaller Cultist

Deepcaller Cultist {B}{G}

Creature - Reflection Shaman
{B}{G}, {T}: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value.
1/3
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