14928 cards found
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Road to Endris-Dorahn

Road to Endris-Dorahn {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
As Pandora approached her new home, she began to wonder how her people would receive her.
  • Aftermath
Roads Twice Traveled

Roads Twice Traveled {1}{G}

Sorcery
Return target creature or land card from your graveyard to your hand.
The more people change, the more their past pulls at them.
  • A Tourney at Whiterun
Roads Untraveled

Roads Untraveled {G}

Sorcery
Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
  • Harvest Festival
Roaming Falconer
Archon of Plenty

Roaming Falconer {1}{G}

Creature - Human
Trample
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
She befriended the skies...
3/1
Card has other part: Archon of Plenty
  • Al Tabaq
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Rock

Rock {2}{G}{G}

Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll
Rogue Groundskeeper

Rogue Groundskeeper {2}{G}

Creature - Human Scout
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Rogue Groundskeeper enters deployed, exile up to two target cards from a single graveyard.
3/3
  • The Empty Throne of Feanav
Roll

Roll {4}{G}{G}

Sorcery
Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Rock
Root Dancer

Root Dancer {G}

Creature - Human Shaman
Artifacts and lands enter tapped.
Pause for the briefest of moments to consider the whirl of limbs, the tangled twists and arcs, and the display has already won.
1/1
  • Memorium Arcanum
Root Duplication

Root Duplication {1}{G}{G}

Sorcery
For each nontoken enchantment you control, conjure a duplicate of it into your hand. Until the end of your next turn, you have no maximum hand size.
Exile Root Duplication.
Theft is in the eye of the beholder.
  • Beyond the Blackwall
Root Module

Root Module {2}{G}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{G}{G}{G}: Seed
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}{G}{G}: Soil
Destroy target noncreature permanent.
{G}{G}{G}: Stem
Root Module gains “You may play an additional land on each of your turns.” and “Lands you control are every basic land type in addition to their other types.”
  • Beyond the Blackwall
Rootbound Awakener

Rootbound Awakener {3}{G}{G}

Creature - Human Aurashaper Druid
When Rootbound Awakener enters, create a green Aura enchantment token named Vivification attached to target creature or land. The token has enchant creature or land and “Enchanted permanent is a creature with base power and toughness 5/5 in addition to its other types.”
3/3
  • Worlds Away
Rooted Cavalier

Rooted Cavalier {4}{G}{G}

Creature - Elf Elemental Knight
Defender
As long as you control an enchantment, Rooted Cavalier has vigilance and can attack as though it didn't have defender.
5/4
  • Ophorio
Rootshambler

Rootshambler {1}{G}

Creature - Elemental
{T}, Sacrifice Rootshambler: Untap all basic lands you control.
“Diasune, the land will stand your exploitation no longer. As its vanguard, I now return your greatest insult back to it.”
—Rei, the supplanter
1/2
  • Villains: The Musical
Rootshaper

Rootshaper {G}

Creature - Treefolk
{1}{G}, {T}, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power.
“Bones and branches both break. But where men die, trees regrow.”
1/2
  • Dark Seas of Shiryen
Rose Defender

Rose Defender {2}{G}

Creature - Human Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
The Rose Guild's ancestry traces back to protectors of Rysela's great forests.
2/2
  • Spark of Revolution
Rot Rebirth

Rot Rebirth {3}{G}{G}

Sorcery
Create a 1/1 green Saproling creature token for each nonland permanent card in your graveyard.
“Even in death the essence of the fallen can be used for more productive things.”
—Kusore
  • Zero
Rotfeeder Slime

Rotfeeder Slime {3}{G}

Creature - Ooze
When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Rotfeeder territory is marked by skeletons of eerily pristine white.
2/4
  • Glacia: Hail to the Queen
Rotting Greatwurm

Rotting Greatwurm {6}{G}{G}

Creature - Wurm
When Rotting Greatwurm dies, put three +1/+1 counters on target creature you control.
Fleeting {2}{G} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
8/8
  • End of Wollensie
Rousing Roots

Rousing Roots {3}{G}

Sorcery
Rouse 4. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
“It's a bit like your dolls, right?” Ardy said.
Dayang stifled a laugh. “It's a lot like it's twenty feet tall.”
  • Arcanum Academia
Rova, the Fleshweaver

Rova, the Fleshweaver {4}{G}{G}{G}

Legendary Creature - Elder Horror
Once each turn, when Rova, the Fleshweaver enters or you attack with one or more Horrors, you may put a +1/+1 counter on each creature you control. Then if Rova isn't a token, untap each land you control. Until your next turn, you may cast permanent spells as though they had flash.
{2}{G}{G}, Discard Rova: Create a token that's a copy of Rova, the Fleshweaver, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
“If we're going down, sugar I'm going down swinging.”
—Brandy Axel, AOSE Shock Trooper
Ruinous Glutton

Ruinous Glutton {4}{G}{G}

Creature - Zombie Beast
Trample
Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls.
7/5
  • Goliaths of Nangjiao