15282 cards found
Gifted Grace

Gifted Grace {W}

Instant
Prevent all damage that would be dealt to each of up to three target permanents this turn.
  • Novea
Gift of Eternity

Gift of Eternity {1}{W}

Instant
You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
None gain the Lotus's favor, but it does seem to enjoy the suffering of a select few.
  • Novea
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
  • Novea
Fallweather Dancer

Fallweather Dancer {1}{W}

Creature - Nymph
{W}, {T}: Target creature doesn't untap during its controller's next untap step.
The cold of the world doesn't faze her, but freezes those who follow her lead.
2/1
  • Novea
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
  • Novea
Devoted Dancer

Devoted Dancer {2}{W}

Creature - Nymph
Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Few still dance under the sun, but those that do will still die for their sisters, near and far.
1/3
  • Novea
Dawnsong

Dawnsong {2}{W}

Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
The joyous chorus of the opening Lotus inspires even the darkest of nymphs.
  • Novea
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When Cloudchaser Kestrel enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
  • Novea
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
  • Novea
Forging Blade

Forging Blade {1}

Artifact - Equipment
Equipped creature has first strike.
{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • Oirohpo 210 226
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Grisly Marsh

Grisly Marsh

Land
Grisly Marsh enters tapped unless another player controls a land that could produce {B} or {G}.
{T}: Add {B} or {G}.
Some swamps reek of death, but these smell only of stolen lives.
  • Oirohpo
Gleaming Veldt

Gleaming Veldt

Land
Gleaming Veldt enters tapped unless another player controls a land that could produce {G} or {W}.
{T}: Add {G} or {W}.
Daytime is unusually quiet, as the time of day when reflections become invisible.
  • Oirohpo
Ghastly Castle

Ghastly Castle

Land
Ghastly Castle enters tapped unless another player controls a land that could produce {U} or {B}.
{T}: Add {U} or {B}.
Far off from the sands and woods, the world seems to crumble away into night.
  • Oirohpo
Tunnel Map

Tunnel Map {1}

Artifact
{2}, {T}, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Oirohpo
Shimmersting

Shimmersting {4}

Legendary Artifact - Equipment
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step.
Equip {5}
  • Oirohpo
Shard Sword

Shard Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Oirohpo
Shard Flower

Shard Flower {4}

Artifact
When you cast an instant or sorcery spell, you may sacrifice Shard Flower. If you do, copy that spell. You may choose new targets for the copy.
  • Oirohpo
Mirage Bracers

Mirage Bracers {1}

Artifact - Equipment
Equipped creature gets +1/+1. If it's a token, it gets +3/+3 instead.
Equip {2}
  • Oirohpo
Memory Collector

Memory Collector {3}

Artifact
{T}: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order.
{2}: Mill a card.
  • Oirohpo