14405 cards found
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
“You broke countless laws, which is forgivable. But you also disrespected the pirate's code, and that I'm afraid we just can't alllow.”
—Loretta Wingate
  • Dark Seas of Shiryen
Revolutionary Recruiters

Revolutionary Recruiters {4}{R}

Creature - Human Soldier
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Revolutionary Recruiters enters deployed, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
5/4
  • The Empty Throne of Feanav
Rewards of Ruthlessness

Rewards of Ruthlessness {B}{R}

Enchantment
{2}, Sacrifice a creature or Rewards of Ruthlessness: Creatures you control get +1/+0 until end of turn.
“To Hadak, we can look to see how power created a pleasing world of pure chaos. Nothing was set in stone and everything was up to the strong.”
—Majid, disciple of Andazir
  • Alkabah
Reweave Reality

Reweave Reality {1}{U}{U}

Instant
Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy.
Prophecy {2}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
The rest of the world was black and white
But we were in screaming color
Rework the Canvas

Rework the Canvas {2}{W}

Enchantment
When Rework the Canvas enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 2 life and scry 1.
  • Mious
Rewrite Fate

Rewrite Fate {1}{R}

Sorcery
Shuffle a card from your hand into your library, then draw two cards.
“I was meant to fight the bears that night, but the forest's lights led me astray. The life that would've ended in a hopeless battle, I now devote to the wild that saved it.”
—Jarindr, hermit druid
  • Glacia: Hail to the Queen
Rewriter of Flesh

Rewriter of Flesh {2}{G}{G}

Creature - Horror
Ward {2}
When Rewriter of Flesh enters, target creature you control becomes an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
The truth is just a rule that the Abominations can bend.
6/5
  • Animus Vox
Reyhsia's Chronicle

Reyhsia's Chronicle {B}

Enchantment
Codex — Ser Wayver, the Broken Hour; Suzume Oshiruko; Aguri, Shadow of Doubt; Sukhar, Consort to the Dark; Chi Lee of the Underworld. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as though it were mana of any color to cast this codex's contents.
Reyhsia's Study

Reyhsia's Study {B}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play legendary cards from the top of the archived library.
“My family is out there, somewhere. One of these stories will point the way, I just know it.”
  • Sparks of a Multiverse
Reyhsia, Truth Chaser

Reyhsia, Truth Chaser {1}{R}{R}

Legendary Planeswalker - Reyhsia
Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card.
[+2]: Each player exiles up to two cards from their hand, then draws that many cards.
[0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell.
[–10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn.
Loyalty:
3
Reyhsia, the Honorless

Reyhsia, the Honorless {1}{B}{R}

Legendary Planeswalker - Reyhsia
[+1]: Reveal the top card of your library and put it into your hand. Then if that card wasn't legendary, discard a card.
[–X]: Return target non-Reyhsia legendary permanent card with mana value X from your graveyard to the battlefield.
[–6]: Reyhsia, the Honorless deals 4 damage to each nonlegendary creature.
Loyalty:
3
  • Sparks of a Multiverse
Reytha's Discovery

Reytha's Discovery {2}{R}

Instant
Discard any number of cards, then sacrifice any number of artifacts. Draw X cards, where X is one plus the number of cards discarded and artifacts sacrificed this way.
As Reytha infiltrated Maktali, they realized the dreadful truth: The calamity was coming, and the King had no plan.
  • Riddles of Revio
Reytha, the Sandstorm

Reytha, the Sandstorm {1}{R}{W}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 red and white Sand enchantment creature token with lifelink and haste.
“Each grain of sand fights as a member of my army.”
3/3
  • Riddles of Revio
Rezzal, the Loamfeaster

Rezzal, the Loamfeaster {3}{B}{B}

Legendary Creature - Demon
Flying
Rezzal, the Loamfeaster gets +1/+1 for each nonland card exiled with it.
You may play lands exiled with Rezzal.
{1}{B/G}: Exile target card from an opponent's graveyard. Activate only outside of combat.
4/4
  • Seasons of War
Rheila Rachy

Rheila Rachy {1}{W}{B}{G}

Legendary Planeswalker - Rheila
[+1]: Up to one other target permanent gains hexproof and indestructible until your next turn.
[–3]: Destroy target tapped permanent.
[–7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”
Loyalty:
3
Rhudai Fieldtiller

Rhudai Fieldtiller {2}{G}

Creature - Goat Druid
Rhudai Fieldtiller gets +1/+1 for each enchanted land you control.
At the beginning of your end step, untap each enchanted land you control.
3/3
  • Scriptures of Urshad
Rhudai Overseer

Rhudai Overseer {1}{U}

Creature - Snake Advisor
When Rhudai Overseer enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Scriptures of Urshad
Rhudai Pathfinder

Rhudai Pathfinder {G}

Creature - Goat Scout
{1}{G}: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn.
1/1
  • Scriptures of Urshad
Rhudai Swathcutter

Rhudai Swathcutter {3}{G}{G}

Creature - Snake Scout
Whenever Rhudai Swathcutter attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Warfare isn't much different from threshing a crop. Both involve clearing away the chaff.”
5/5
  • Scriptures of Urshad
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
  • Worlds Away
Rhys, Keeper of Scriptures

Rhys, Keeper of Scriptures {1}{U}

Legendary Creature - Human Wizard
Hexproof
Each creature you control with a card inscribed onto it has hexproof.
1/3
  • MSEM Masters 2020
Rhysta of the Roses

Rhysta of the Roses {W}{W}{B}{B}

Legendary Creature - Spirit Knight
Hexproof from mana value 3 or less
{W}: Rhysta of the Roses gains lifelink until end of turn.
{B}: Rhysta of the Roses gains menace until end of turn.
5/5
Rhysta's Gambit

Rhysta's Gambit {1}{B}

Sorcery
Foretell {1}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Each opponent reveals their hand. You choose a noncreature, nonland card revealed this way. Exile that card.
• Each opponent sacrifices a creature or planeswalker.
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli