1156 cards found
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters, you may pay 1 life. If you don't, Sunlit Meadow enters tapped.
Basic lands you control have “{T}: Add {W}.”
  • Seasons of War
Sunlit Plaza

Sunlit Plaza

Land - Forest Plains
({T}: Add {G} or {W}.)
As Sunlit Plaza enters, you may pay {1}. If you don't, Sunlit Plaza enters tapped.
  • Eralou
Sunlit Ruins

Sunlit Ruins

Land
Sunlit Ruins enters tapped unless you control a Swamp.
{T}: Add {G} or {W}.
  • The Land Bundle
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunrazed Ruins

Sunrazed Ruins

Land - Desert
Sunrazed Ruins enters tapped.
{T}: Add {W}.
{2/W}{2/W}: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.
  • Al Tabaq
Sunrise Bluffs

Sunrise Bluffs

Land
Sunrise Bluffs enters tapped.
{T}: Add {R}.
You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters tapped unless you control a basic land.
As Sunrise Orchard enters, choose a color.
{T}: Add one mana of the chosen color.
Sunrise Prairie

Sunrise Prairie

Land
Sunrise Prairie enters tapped.
{T}: Add {W}.
You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise River

Sunrise River

Land
Sunrise River enters tapped.
{T}: Add {U}.
You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Woods

Sunrise Woods

Land
Sunrise Woods enters tapped.
{T}: Add {G}.
You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Sunstage

Sunstage

Land - Plains
({T}: Add {W}.)
Sunstage enters tapped.
When Sunstage enters, creatures you control get +0/+1 until end of turn.
Sunwashed Spires

Sunwashed Spires

Land
{T}, Pay 1 life: Add {R}.
{T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
Swamp

Swamp

Basic Land - Swamp
Swarming Midden

Swarming Midden

Land
Swarming Midden enters tapped unless you control a basic Swamp.
{T}: Add {B}.
{1}{B}{B}: Swarming Midden becomes a 2/3 black Rat creature with menace until end of turn. It's still a land. Whenever it attacks this turn, create a 1/1 black Rat creature token with “This creature can't block.”
  • Quest for the Roseblade
Swaying Sands

Swaying Sands

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{5}{W}, {T}, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
  • Riddles of Revio
Swiftwater Cliffs

Swiftwater Cliffs

Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
Sylvan Subversive
Estranged Partisan

Sylvan Subversive

Creature - Faerie Soldier
(Color indicator: Sylvan Subversive is green)
Reach
Whenever another creature enters, untap Sylvan Subversive.
If the empire could fall, then perhaps one day, humanity could accept all of its children.
5/6
Card has other part: Estranged Partisan
  • The Empty Throne of Feanav
Synthetic Seedling

Synthetic Seedling

Land
{T}, Sacrifice Synthetic Seedling: Choose a basic land type. Create a tapped colorless enchantment land token with the chosen type.
“Take root, my child. Grow strong, grow beautiful. We love you.”
—M.15.S ‘Alec'
  • Beyond the Blackwall
Taifeng Shrine

Taifeng Shrine

Land
Taifeng Shrine enters tapped.
{T}: Add {W} or {U}.
{W/U}, {T}, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Taking Flight
Mounting Up

Taking Flight

Enchantment
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1.
At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Card has other part: Mounting Up
  • MSEM Masters Cube
Takumi's Headquarters

Takumi's Headquarters

Land
Takumi's Headquarters enters tapped.
When Takumi's Headquarters enters, you may mill two cards.
{T}: Add {W} or {U}.
  • Rail War
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Tamaak, Drought of Life
Martoob, Blessing of Water

Tamaak, Drought of Life

Legendary Creature - Elder Demon
(Color indicator: Tamaak, Drought of Life is black and green)
Flying
Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life.
At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
5/5
Card has other part: Martoob, Blessing of Water
  • Alkabah