2664 cards found
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
Every strand of fate takes a different path. But they all end the same.
6/3
Related card: Wastes
  • The Unraveling
Herald of Festivities

Herald of Festivities {2}{R}{R}

Legendary Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
4/3
  • Eralou
Hero's Axe

Hero's Axe {2}{R}

Artifact - Equipment
Equipped creature gets +3/+1 and has haste.
Equip Soldier or Warrior {1}
Equip {4}
“It's seen better days, I'll admit. But death is cheap and sentiment is priceless.”
—Vosh, the Champion
  • Arkadai
Hero's Statue

Hero's Statue {3}

Artifact
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Hero's Statue: Draw three cards.
Makodonis the Bold, inspiration to gods and mortals alike.
—Statue inscription
Hesediel, the Reborn

Hesediel, the Reborn {1}{W}{W}

Legendary Creature - Elk Spirit
First strike, lifelink
Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
3/3
Hestia, Doubtful Archon

Hestia, Doubtful Archon {3}{R}{G}

Legendary Planeswalker - Hestia
[+1]: Add {G}{U}{R}. Spend this mana only to cast creature spells.
[–2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card.
[–7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn.
Loyalty:
4
  • Mious
Hexplate Companion

Hexplate Companion {1}{W}

Artifact Creature - Golem
As Hexplate Companion enters, choose a card name.
You and Hexplate Companion each have protection from the chosen card name.
2/1
  • New Horizons
Hexstone

Hexstone {2}

Artifact
At the beginning of your upkeep, put a charge counter on Hexstone.
{T}, Sacrifice Hexstone: Choose a nonland permanent type. Destroy each permanent of the chosen type with mana value less than or equal to the number of charge counters on Hexstone.
  • Toll Midnight
Heyu, Depthlurker

Heyu, Depthlurker {2}{G}

Legendary Creature - Crocodile Turtle
Flash
Whenever another permanent dies, put a +1/+1 counter on Heyu.
{1}{G}: Heyu becomes a colorless Island land until end of turn.
2/2
  • Nangjiao In Bloom
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
  • Surging Tide
High Chancellor Kazimir

High Chancellor Kazimir {2}{W}{W}

Legendary Creature - Human Advisor
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token.
{1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
“The city needs order. Not heroics.”
3/4
High Sovereign Thura

High Sovereign Thura {1}{W}

Legendary Creature - Dwarf Cleric
Lifelink
Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
1/3
  • Dark Seas of Shiryen
High-Priestess Nebti

High-Priestess Nebti {1}{W}{W}

Legendary Creature - Human Cleric
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token.
{1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
3/3
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters, you may discard a card. If you do, draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Elmare: Into the Abyss
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Himari, EXO-001

Himari, EXO-001 {3}{G}{G}

Legendary Creature - Hound Soldier
When Himari enters, put a +1/+1 counter on a creature you control.
Creatures you control with counters on them have base power and toughness 4/4 and have trample.
Meant to be the first of many, ended up being the only one needed.
2/2
  • MSEM Masters: Legends
Himitsu, Shigure's Legacy

Himitsu, Shigure's Legacy {U}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash.
Equip {2}
  • Path of Shadows
Hinode, Glorious Peak

Hinode, Glorious Peak {W}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{W}: Put a first strike counter on target creature.
{1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
{2}{W}: Create two 1/1 white Soldier creature tokens.
Creatures you control with counters on them have flying and lifelink.
  • MSEM Masters Cube
Hinode, the Sacred Summit

Hinode, the Sacred Summit {1}{W}

Legendary Enchantment
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have flying, vigilance, and lifelink.
  • Tales of Old Jidai
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only of us still plays by the rules.”
3/4
  • Tales of Old Jidai
Hirukari, Daughter of the Sun

Hirukari, Daughter of the Sun {7}

Legendary Planeswalker - Ayashi
This spell costs {1} less to cast for each planeswalker you control.
[+2]: Create a 2/2 colorless Spirit creature token.
[–3]: Double the number of each kind of counter on another target permanent.
[–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
Loyalty:
7
  • Path of Shadows
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Hitana's Implements

Hitana's Implements {2}

Artifact
When Hitana's Implements enters, draw a card.
{1}, {T}: Add one mana of any color.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.
  • Over the Horizon