1124 cards found
Temporal Rift

Temporal Rift {2}{W}

Enchantment
When Temporal Rift enters the battlefield, exile target creature an opponent controls until Temporal Rift leaves the battlefield.
Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
  • Worlds Away
Temporal Vortex

Temporal Vortex {3}{U}

Instant
This spell costs {3} less to cast if it targets a creature you control.
Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library.
  • Seasons of War
Tengu Skyguard

Tengu Skyguard {1}{U}

Creature - Bird Samurai
Flying
When Tengu Skyguard enters the battlefield, return a permanent you control to its owner's hand.
2/2
  • Tales of Old Jidai
Terracotta Legion

Terracotta Legion {2}

Artifact Creature - Construct
You may have Terracotta Legion enter the battlefield as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
2/1
  • Tales of Old Jidai
Test of Loyalty

Test of Loyalty {3}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Gain control of target creature until end of turn. Untap that creature. It gains menace and haste until end of turn.
“How is it the guards eat so well while earning so little?”
—Ulna, concerned citizen
  • Seasons of War
The Imperial Collection

The Imperial Collection {2}

Legendary Artifact
Spirited
{3}, {T}: Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach that token to a creature you control.
  • Tales of Old Jidai
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters the battlefield tapped.
While you're searching your library, you may play The Last Sacred Gate from your library.
{T}: Add {C}.
The Moon Rises

The Moon Rises {1}{B}

Enchantment
When The Moon Rises enters the battlefield, exile all opponent's graveyards.
At the beginning of your upkeep, each opponent loses 1 life.
  • Imperial Legacies
The Serpent Throne

The Serpent Throne {6}

Legendary Artifact
Once each turn, when another permanent enters the battlefield under your control, you may create a token that's a copy of that permanent, except it has no mana cost.
  • Tales of Old Jidai
Thermal Surger

Thermal Surger {2}{R}

Creature - Elemental
Flying, haste
Thermal Surger can't block.
When Thermal Surger enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger.
2/1
  • Worlds Away
Thievery

Thievery {B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Good thieves steal, great thieves simply take what is already theirs.
Thousand Cuts

Thousand Cuts {1}{R}

Instant - Inscription
Target creature gets +1/+1 until end of turn for each creature you control.
Inscribe {3}{R}
  • Path of Shadows
Threadspinner

Threadspinner {3}{W}

Creature - Spirit Wizard
Flash
When Threadspinner enters the battlefield, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn.
“The worlds of Calavan are a living tapestry, and aether is both ink and brush.”
2/2
  • Worlds Away
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G}
  • Imperial Legacies
Throwing Stones

Throwing Stones {0}

Artifact - Equipment
Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn.
Equip {3}
  • Tales of Old Jidai
Thunder from Above

Thunder from Above {1}{W}

Instant
Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn.
  • Tales of Old Jidai
Thunderlash Mystic

Thunderlash Mystic {2}{R}{R}

Creature - Human Wizard
Flying
Spirited
{3}{R}{R}, {T}: Exile an instant card with mana value 3 or less from your graveyard, then cast a copy of a card exiled with Thunderlash Mystic without paying its mana cost.
2/2
Thyra, Winter's Warden

Thyra, Winter's Warden {2}{W}

Legendary Creature - Human Scout
Creature tokens you control get +1/+1.
Whenever Thyra, Winter's Warden enters the battlefield or attacks, you may pay {1}{G/W}. If you do, create Bruga, a legendary 2/2 green and white Wolf creature token.
“No one can survive alone.”
2/3
  • Seasons of War
Timber Range

Timber Range

Land
As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped.
{T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters the battlefield tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Timestream Sentinel

Timestream Sentinel {W}{W}

Creature - Angel
Flying, lifelink
When Timestream Sentinel enters the battlefield, put two +1/+1 counters on each other creature named Timestream Sentinel you control.
“To protect the innocent, every possibility must be accounted for.”
2/2
  • Worlds Away
Tip of the Spear

Tip of the Spear {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
“No better weapon than distance, and no better distance than a spear's throw.”
—Syr Illan, Hethwyr's Spear”
  • Seasons of War
Toil the Fields

Toil the Fields {W}

Enchantment - Aura
Enchant creature
Spirited
{1}: Enchanted creature can't attack or block this turn.
  • Tales of Old Jidai
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Touch of the Coil

Touch of the Coil {1}{B}

Instant
Target player gets a poison counter.
Draw a card.
The naga of Mautakesh need only one bite to kill, but few settle for that little.