15897 cards found
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Duwinda Hunter

Duwinda Hunter {1}{B}

Creature - Human Scout Rogue
“Of course one must kill to survive, that is the way of things. They kill for things more frivolous than survival.”
—Irbek, crocodile hunter
2/2
Card has other part: Poach
  • Karina's Explorations
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Naya Command

Naya Command {1}{R}{G}{W}

Instant
Choose two —
• Put three +1/+1 counters on target creature.
• Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles.
• Target creature you control fights target creature you don't control.
• Target player gains 5 life.
  • Alara
Expert Heist

Expert Heist {5}{U}{U}

Sorcery - Adventure
Draw three cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Valdez's Strike Leader
  • Adventurers of Onora
Reconstruct

Reconstruct {2}{G}

Instant
Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Peaceful Passage

Peaceful Passage

Land
Peaceful Passage enters tapped.
{T}: Add {G} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Div's Onslaught

Div's Onslaught {1}{W}{B}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to player or noncreature permanent, you may exile one of those creatures, then return that card to the battlefield under your control.
Whenever a nontoken creature you control enters, if you didn't cast it, create a 2/1 black Horror creature token.
  • Alkabah: The Rise of Soli
Bogclaw Swarm

Bogclaw Swarm {2}{B}

Enchantment
At the beginning of your upkeep, you may pay 3 life. If you do, create a 2/1 red Lizard creature token with frenzy 2. (Whenever it attacks and isn't blocked, it gets +2/+0 until end of turn.)
Traveling through the mires is a death sentence to the unscaled.
  • Ophorio
Sultan of Avarice

Sultan of Avarice {B}{B}

Creature - Human Warrior
Menace
At the beginning of your upkeep, you may pay 3 life. If you do, draw a card.
“In the end, we all trade life for sand. I'd just prefer for mine to gleam golden in the sun before it decays.”
2/3
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Bringer of the Pack

Bringer of the Pack {3}{G}{G}

Creature - Wolf Spirit
At the beginning of your upkeep, you may discard a land card. When you do, create a 2/2 green Wolf creature token.
It watches over the trees, and its pack protects them.
3/3
  • Goliaths of Nangjiao
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Unfettered Noble
Two-Faced Aristocrat

Unfettered Noble

Creature - Demon Noble
(Color indicator: Unfettered Noble is black)
Unfettered Noble can't be blocked unless defending player pays 3 life, discards a card, or sacrifices a nonland permanent for each creature they control that's blocking it.
Sacrifice a nonland permanent: Unfettered Noble gains indestructible until end of turn.
6/2
Card has other part: Two-Faced Aristocrat
  • The Empty Throne of Feanav
Gloomtide Gulf

Gloomtide Gulf

Land
Gloomtide Gulf enters tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Aerie Aria

Aerie Aria {2}{W}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
“A bit small for my tastes, but still. One can't deny their beauty.”
—Xiusheng of the Dragon Realm
  • Nangjiao In Bloom
Wayfaring Ordealist

Wayfaring Ordealist {2}{G/U}

Creature - Human Citizen
At the beginning of your upkeep, each player draws a card.
Between attempts to complete the nigh impossible five Ordeals, Ordealists will often wander the kingdoms of Rhyse, spreading tales of their exploits.
1/3
  • A Tourney at Whiterun
Shadowstep Shawl

Shadowstep Shawl {2}

Artifact - Equipment
{2}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equipped creature can't be blocked except by Rogues and is a Rogue in addition to its other types.
Equip {1}
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
  • Kaleidoscope
Cloud Swine

Cloud Swine {3}{U}{U}

Creature - Boar Dragon
Flying
Whenever you cast a spell, create a 1/1 blue Boar Dragon creature token with flying.
4/4
Card has other part: Hog the Skies
  • Karina's Explorations
Beastly Dispute

Beastly Dispute {G}

Sorcery
Target creature you control fights target creature you don't control.
“If we want to have any chance of recovering either of these specimens alive, we gotta keep them separated.”
—Dr. Yulius
Lavacore Elemental

Lavacore Elemental {2}{R}

Creature - Elemental
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
5/3
  • Aftermath
Obviate

Obviate {3}{U}

Sorcery
Put target nonland permanent on top of its owner's library. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Through Worlds

Through Worlds {G}{W}

Instant
The next creature spell you cast this turn may be cast as though it had flash and costs {1} less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time.
A new world created, and the gateway open. All that remained was to take that first step.
  • Memorium Arcanum