15897 cards found
Aethermancer's Familiar

Aethermancer's Familiar {1}{U}

Creature - Cat
Flash
When Aethermancer's Familiar enters, at the beginning of the next end step, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Renegade Spiritualist

Renegade Spiritualist {4}{W}

Creature - Human Shaman
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Renegade Spiritualist becomes renowned, create a 1/1 green Spirit creature token.
2/4
  • Rail War
Icilica's Icestrider

Icilica's Icestrider {1}{B}{B}

Creature - Vampire Assassin
Menace
When Icilica's Icestrider enters, choose one —
• Draw a card if you own a card in exile.
• Target player discards a card if that player owns a card in exile.
2/1
  • Spark of Revolution
Cup of Jahan
Jahan, the Third Shah

Cup of Jahan

Legendary Artifact - Monument
(Color indicator: Cup of Jahan is blue)
You may look at the top card of your library.
{T}: You may play the top card of your library.
In each ripple, Jahan was able to see the far past and the far future. This let their three hundred year reign bring prosperity to all of Alkabah.
Card has other part: Jahan, the Third Shah
  • Alkabah
Channel Enmity

Channel Enmity {2}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +1/-1 and gains haste until end of turn.
She tugged on the creature's hatred like a puppet on a string.
  • Zero
Unjust Sentence

Unjust Sentence {B/R}

Sorcery
Target player loses 3 life.
They think she did it, but they just can't prove it
She thinks I did it, but she just can't prove it
No, no body, no crime
Soul Gate

Soul Gate {2}

Artifact
{1}, {T}: Exile target card from a graveyard. Scry 1.
{T}, Exile Soul Gate: Exile all graveyards.
Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
Lifelink
When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
2/2
Overactive Imagination

Overactive Imagination {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player becomes the target of a spell or ability they don't control, if it isn't a copy, its controller copies it.
Everyone was staring. She didn't belong here. Everyone knew it. Any minute they were going to feed her to the vampires. She needed to run.
Sleepless Scholar

Sleepless Scholar {2}{U}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may mill two cards.
Before Leticia and Haldean, the secret of true alchemical life had long eluded the empire's finest minds.
2/3
  • Feanav: The Apothecary's Progress
Ni'Ama's Emissary

Ni'Ama's Emissary {B}

Creature - Human Cleric
Menace
Ni'Ama's Emissary gets +1/+1 as long as you control a red or white permanent.
“Grant me will to spread temperance in this world.”
1/1
  • Mious
Chikami Castle

Chikami Castle

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
“A thousand stories
Have yet to be told of the
Inconspicuous Platypus

Inconspicuous Platypus {1}{U}

Creature - Platypus
As long as Inconspicuous Platypus is enchanted or equipped, he's a 3/3 legendary Platypus Rogue named Agent P and can't be blocked.
2/1
Card has other part: Gear Up
  • Karina's Explorations 50a 287a
Neural Contagion

Neural Contagion {3}{U/B}{U/B}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero
Simian Striker

Simian Striker {3}{R}

Creature - Monkey Warrior
Whenever Simian Striker attacks, it gets +3/+0 until end of turn.
It's astonishing how many creatures can be smashed to a pulp with just a lone stick of bamboo.
3/2
  • Surging Tide
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Dragon Dance

Dragon Dance {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“Wanna go dragonriding with me?”
“Isn't that kinda dangerous?” Karina asked. “Only if you're a coward,” Flynn grinned back.
  • Karina's Explorations
Wachet Charm

Wachet Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Draw a card.
  • Pyramids of Atuum
Glimmer of Hope

Glimmer of Hope {1}{W}

Sorcery
Destroy target enchantment or Zombie.
Cycling {W} ({W}, Discard this card: Draw a card.)
As Queen Asamund and the shards of the Roseblade disappeared in a flash of brilliant, blinding light, the dead faltered. What was left of her alliance seized their opportunity to strike.
  • The Petals Wilt
Pretty Savage

Pretty Savage {G}{G}

Sorcery
Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay {4}. If you do, you may put a creature card from your hand onto the battlefield.
Oil the Mind

Oil the Mind {U}{B}

Instant
You may cast Oil the Mind from your graveyard.
Target player mills three cards.
If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Unorthodox Methods

Unorthodox Methods {2}{B}

Enchantment - Project
Whenever a creature dies, you may put a progress counter on Unorthodox Methods.
[progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life.
[progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life.
Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
  • Rail War
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
“Aye, me and Helene can cut you a path outside of the city. Given you have the coin for it, that is.”
—Kalemn, to Harriet
Coirchanh's Herald

Coirchanh's Herald {4}{G}

Creature - Skeleton Horror
This creature has trample as long as there are four or more -1/-1 counters among creatures.
{3}{B}: Put a -1/-1 counter on target creature.
“Coirchanh has awoken at last! He will deliver us from this impure world!”
—Melitige, Bloodbriar druid
5/5
  • The Petals Wilt