15897 cards found
Shearing Vampire

Shearing Vampire {2}{B}

Artifact Creature - Vampire Rogue
Advance {4}{B} (Cast this for {4}{B} to advance it as it enters. {4}{B}: Advance this as a sorcery.)
Whenever Shearing Vampire advances, target player discards a card.
“How about I cut that tech right out of your pretty little head?”
2/2
  • Karina's Explorations
Sigil Slinger

Sigil Slinger {3}{U}

Creature - Dwarf Wizard
Prowess
{T}: Catalyze, then catalyze again. Activate only if Sigil Slinger's power is 5 or greater. (The next spell you cast this turn costs {2} less to cast.)
2/3
  • Oirohpo
This Too Shall Pass

This Too Shall Pass {3}{R}{W}

Instant
Primal {5}{R}{W} (During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.)
Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
  • Novea
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Reflect on Serenity

Reflect on Serenity {2}{W}{B}

Enchantment
At the beginning of your upkeep, return target enchantment card from your graveyard to your hand.
Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Portent of the Long Winter

Portent of the Long Winter {3}{W}{W}

Creature - Bird
Flying
Play with the top card of your library revealed.
Spells cost {X} more to cast, where X is the mana value of the top card of your library.
2/1
  • A Tourney at Whiterun
White Petal Ronin

White Petal Ronin {W}

Creature - Human Samurai
Double strike
“I cannot order them, my lord, for they serve Jidai itself.”
— Haruna to General Takaki
0/2
Elder Roc

Elder Roc {2}{W}{W}

Creature - Bird
Flying
When Elder Roc enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Domesticated rocs are highly protective towards children, making them popular pets.
1/3
  • Harvest Festival
Granite Plating

Granite Plating {1}

Artifact - Equipment
Equipped creature has vigilance and can block an additional creature each combat.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
  • Al Tabaq
Curtailer Ploy

Curtailer Ploy {2}{B}

Sorcery
Target player draws a card and loses 2 life, then discards three cards.
“I try to teach the urchins a bit about not giving in to greed; I should know just how easy a mark it makes you.”
—Madame Beatrice
  • Feanav: The Apothecary's Progress
Tectonic Chateau

Tectonic Chateau

Land
You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard.
Tectonic Chateau enters tapped.
{T}: Add {R} or {W}.
Cycling {1}{R}{W} ({1}{R}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Iterative Designer

Iterative Designer {2}{U}

Creature - Vedalken Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
2/2
Sparring Ground

Sparring Ground

Land
Sparring Ground enters with a +1/+1 counter on it.
{T}: Add {C}.
Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.
  • Quest for the Roseblade
Unexpected Brawl

Unexpected Brawl {3}{G}

Instant
Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Ghastly Scorpion

Ghastly Scorpion {1}{B}

Creature - Spirit Scorpion
Deathtouch
When Ghastly Scorpion dies, you draw a card and you lose 1 life.
It exudes toxic vapors from its body in lieu of a tangible stinger.
1/1
  • Dark Seas of Shiryen
Delve the Dungeon

Delve the Dungeon {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Menagerie — If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn.
  • Adventurers of Onora
Eradicating Flames

Eradicating Flames {X}{1}{R}{R}

Instant
Eradicating Flames deals X damage to each creature and each player. If X is 5 or more, Eradicating Flames can't be countered and the damage can't be prevented.
  • K15 Core Set
Hextwister Hare

Hextwister Hare {2}{B}

Creature - Rabbit Shaman
When Hextwister Hare enters, if you control another Shaman or there's a Shaman card in your graveyard, each opponent discards a card.
“You'll be moving slow and steady after this, alright!”
3/2
  • Adventurers of Onora
Pheres-Band Courser

Pheres-Band Courser {3}{G}

Creature - Centaur Warrior
Heroic — Whenever you cast a spell that targets Pheres-Band Courser, put a +1/+1 counter on Pheres-Band Courser.
“The might of the wilderness runs in our veins! No monster is a match for our herd.”
—Chief Skelor Thunderhoof
4/3
  • Theros Triumphant
Revolutionary Recruiters

Revolutionary Recruiters {4}{R}

Creature - Human Soldier
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Revolutionary Recruiters enters deployed, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
5/4
  • The Empty Throne of Feanav
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Glimmerwing Trickster

Glimmerwing Trickster {4}{U}

Creature - Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Glimmerwing Trickster deals combat damage to a player, scry 2.
3/1
  • Tides of War
False Dilemma

False Dilemma {3}{G}

Sorcery
Choose creature or land, or choose both if you control a creature with power 4 or greater. Reveal the top five cards of your library. Put all cards revealed this way with a chosen type into your hand and the rest into your graveyard.
  • The Empty Throne of Feanav
Tortle Traveler

Tortle Traveler {1}{G}

Creature - Turtle Scout Druid
Tortle Traveler enters tapped.
When Tortle Traveler enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/2
  • Karina's Explorations
Endless Assembly

Endless Assembly {3}{R}

Enchantment
Artifact creatures you control have haste.
At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead. Tokens created this way attack this turn if able.