Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card.
Return target creature to its owner's hand. Scry 1.
Challengers travel from far and wide for the opportunity to participate in the grandest of tourneys; and there were few tourneys grander than the one to celebrate the marriage of Duke Hoff and Lady Genvieve.
Deathtouch, lifelink Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it. Pay 4 life: Batwing Initiate gains flying until end of turn.
Bearer of Fables gets +1/+1 for each enchantment you control. {2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped. Fabled {3}{B}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Menace (This creature can't be blocked except by two or more creatures.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.