At the beginning of your upkeep, choose an opponent. That player creates a 3/2 colorless Horror creature token. {2}: Target opponent gains control of Deepdrinker's Effigy.
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
Choose one. You may choose both if an opponent controls three or more tapped creatures. • Creatures target player controls lose all abilities until end of turn. • Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
Exile the top two cards of your library. Until your next end step, you may play those cards. Whenever you cast your third spell each turn, you may exile Devoted Artistry from your graveyard. If you do, you may cast a copy of it at the beginning of your next upkeep. (You still pay its costs.)
Whenever a creature you control dies, put a loyalty counter on Dias, Freed from Belief. [0]: Create a 2/1 black Nightmare creature token with “This creature can't block.” [–X]: Destroy target creature or planeswalker unless an opponent pays twice X life.
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. Then you may pay {B}. If you do, Disciple of Myriad Fates becomes a copy of that creature, except it has this ability.
Whenever you cast your second spell each turn, you may have Dormant Memory phase out until you cast your second spell in a turn. (While phased out, treat it and anything attached to it as though they don't exist.) Fleeting {1}{U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. {2}{U}, Exile Doubt Oneself from your graveyard: Search your library for a card named Study Oneself, reveal it, put it into your hand, then shuffle.
Flash Flying Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it. Evoke {1}{W}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature. Whenever Dreamscaper deals combat damage to a player, draw two cards.
When Duncaster Nightwatcher enters and whenever you cast a noncreature spell, create a 1/1 colorless Human creature token. Whenever you attack with three or more creatures, return target noncreature, nonland card with mana value 3 or less from your graveyard to your hand.
When Duskling Stalker dies, if it didn't have any counters on it, return it to the battlefield with your choice of a deathtouch, lifelink, or +1/+1 counter on it.
“At this point I've stopped trying to bury the damn things.” —Cedric Shaw
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead, except the additional tokens are named Ingenious Idea. At the beginning of your end step, exile each token you control named Ingenious Idea.