14928 cards found
Deepdrinker's Domain
Cephalovorous Flukes

Deepdrinker's Domain

Land
(Color indicator: Deepdrinker's Domain is blue)
Deepdrinker's Domain enters tapped.
{T}: Add {U}.
“The waters glow with such alluring colors. Compared to this wasteland it is an oasis, and therefore I must avoid it at all costs.”
Card has other part: Cephalovorous Flukes
  • Toll Midnight
Deepdrinker's Effigy

Deepdrinker's Effigy {1}

Artifact
At the beginning of your upkeep, choose an opponent. That player creates a 3/2 colorless Horror creature token.
{2}: Target opponent gains control of Deepdrinker's Effigy.
A terrifying reminder of the horrors to come.
  • Toll Midnight
Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
  • End of Wollensie
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
Desolate Path

Desolate Path

Land
Desolate Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Desperate Thief

Desperate Thief {1}{B}

Creature - Human Rogue
Whenever Desperate Thief deals combat damage to a player, you may pay 2 life. If you do, draw a card.
Thievery is a short life when people are so wary and harsh.
2/1
  • End of Wollensie
Desperate Vanguard

Desperate Vanguard {2}{B}

Creature - Human Soldier
Haste
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
“If I were to die, would I scream?”
3/1
  • End of Wollensie
Detached Specters

Detached Specters {2}{U}

Creature - Spirit Knight
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Detached Specters.
“...And for as long as you remember them, the riders of the Pale Night will live on.”
—Children's story
2/2
  • End of Wollensie
Devoted Artistry

Devoted Artistry {U}{R}

Instant
Exile the top two cards of your library. Until your next end step, you may play those cards.
Whenever you cast your third spell each turn, you may exile Devoted Artistry from your graveyard. If you do, you may cast a copy of it at the beginning of your next upkeep. (You still pay its costs.)
Dias, Freed from Belief

Dias, Freed from Belief {1}{B}{B}

Legendary Planeswalker - Dias
Whenever a creature you control dies, put a loyalty counter on Dias, Freed from Belief.
[0]: Create a 2/1 black Nightmare creature token with “This creature can't block.”
[–X]: Destroy target creature or planeswalker unless an opponent pays twice X life.
Loyalty:
3
  • End of Wollensie
Diminish to Obscurity

Diminish to Obscurity {4}{W}

Instant
Exile target nonland permanent.
Day 613: Society is no longer within me
Day 733: I reject my nature
Day 941: I am a scraped tablet
Day 1: I shall begin to write
  • End of Wollensie
Disciple of Myriad Fates

Disciple of Myriad Fates {2}{B}

Creature - Human Warlock
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. Then you may pay {B}. If you do, Disciple of Myriad Fates becomes a copy of that creature, except it has this ability.
“My flesh is a canvas, to mar as you will.”
3/2
  • Toll Midnight
Discoveries Worth Forgetting

Discoveries Worth Forgetting {3}{U}{U}

Instant
Search your library for up to thirteen cards, exile them, then shuffle.
Draw three cards.
“I tore out the pages but I can still see them, in my mind.”
  • Toll Midnight
Dissolve into Nature

Dissolve into Nature {G}

Instant
Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
Empires rise and fall, but the Wiedfree remains. Ever vast, ever inviting, ever consuming.
  • End of Wollensie
Distant Path

Distant Path

Land
Distant Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Distorted Fantasy

Distorted Fantasy {B}

Sorcery
Choose one or both —
• Destroy target creature with mana value 1 or less.
• Each player discards a card.
The child found one last spark of life to give the demon asking for everything.
  • End of Wollensie
Domineering Champion

Domineering Champion {3}{R}{R}

Creature - Giant Warrior
Reach
Whenever a creature dealt damage by Domineering Champion this turn dies, create a 1/1 white Human creature token.
Giants were more than willing to take on naive challengers.
5/4
  • End of Wollensie
Dormant Memory

Dormant Memory {2}{U}{U}

Creature - Spirit
Whenever you cast your second spell each turn, you may have Dormant Memory phase out until you cast your second spell in a turn. (While phased out, treat it and anything attached to it as though they don't exist.)
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
  • End of Wollensie
Doubt Oneself

Doubt Oneself {2}{U}

Instant
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
{2}{U}, Exile Doubt Oneself from your graveyard: Search your library for a card named Study Oneself, reveal it, put it into your hand, then shuffle.
Related card: Study Oneself
  • End of Wollensie
Dread Sacricolist

Dread Sacricolist {3}{W}{W}

Creature - Angel Horror
Flash
Flying
Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/4
  • Toll Midnight
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Duncaster Nightwatcher

Duncaster Nightwatcher {3}{U}

Creature - Human Detective
When Duncaster Nightwatcher enters and whenever you cast a noncreature spell, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, return target noncreature, nonland card with mana value 3 or less from your graveyard to your hand.
“Lay low until the sun rises? Not my style.”
2/2
  • Toll Midnight
Duskling Stalker

Duskling Stalker {1}{B}

Creature - Beast Horror
When Duskling Stalker dies, if it didn't have any counters on it, return it to the battlefield with your choice of a deathtouch, lifelink, or +1/+1 counter on it.
“At this point I've stopped trying to bury the damn things.”
—Cedric Shaw
1/1
  • Toll Midnight
Edgar Stokes, Slightly Unhinged

Edgar Stokes, Slightly Unhinged {2}{R}

Legendary Creature - Human Scientist
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead, except the additional tokens are named Ingenious Idea.
At the beginning of your end step, exile each token you control named Ingenious Idea.
“Something tells me this just might work.”
2/3
  • Toll Midnight
Elise Fisher, Tough as Nails

Elise Fisher, Tough as Nails {1}{R}{G}

Legendary Creature - Human Citizen
At the beginning of combat on your turn, creatures you control gain your choice of trample, menace, haste, or +1/+0 until end of turn.
“No, no, I'm fine; the blood isn't mine.”
3/3
  • Toll Midnight