14569 cards found
Leave the World Behind

Leave the World Behind {6}{W}{W}

Sorcery
Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card and put it onto the battlefield tapped. Each player that does shuffles.
“This is our only path forward. Are you with me?”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Liguno, Who Transcends All

Liguno, Who Transcends All {5}{W}{W}{W}

Legendary Creature - Angel
Flying
If Liguno, Who Transcends All or another permanent you control would be put into a graveyard from the battlefield, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
8/8
Mirrorfuse Angel

Mirrorfuse Angel {5}{U}{R}{W}

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mirrorfuse Angel, then copy that spell for each +1/+1 counter on Mirrorfuse Angel. You may choose new targets for the copies.
4/4
  • Oirohpo
Neural Hijack

Neural Hijack {5}{B}{B}{B}

Enchantment - Aura Curse
Enchant opponent
You control enchanted player except during their extra turns.
At the beginning of enchanted player's end step, if it isn't an extra turn, they take an extra turn after this one.
  • Beyond the Blackwall
Nonpareil of the Abyss

Nonpareil of the Abyss {6}{U}{U}

Creature - Kraken
Trample
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
When Nonpareil of the Abyss enters the battlefield, create an Idol token.
Nonpareil of the Abyss has ward {8} as long as you're in a renaissance.
8/8
  • Nangjiao In Bloom
Novaheart Dragon

Novaheart Dragon {6}{R}{R}

Creature - Dragon
Flying
Whenever Novaheart Dragon enters the battlefield or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step.
Born from the light of a dying star, called to Akieva by unstable magics.
8/8
  • Discoveries of Akieva
Observer of Aeons

Observer of Aeons {8}

- Sand Enchantment Artifact Creature
This spell costs {1} less to cast for each artifact and/or enchantment you control.
Trample
Exile a cryptic permanent you control or a cryptic card from your graveyard: Observer of Aeons gets +1/+1 until end of turn.
6/6
Oryxyth, Doom of Elmare

Oryxyth, Doom of Elmare {6}{U}{B}

Legendary Creature - Leviathan Horror
Pressure—{4}{U}{B}, Sacrifice two creatures. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Whenever Oryxyth enters the battlefield or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard.
{U}{B}, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power.
4/6
Ostentatious Octopus

Ostentatious Octopus {5}{U}{U}{U}

Creature - Octopus
{8}: Create eight 1/1 blue Tentacle creature tokens.
{8}: Counter target spell unless its controller pays {8}.
{8}: Draw eight cards.
Nowhere in Elmare is out of arm's way.
8/8
  • Elmare: Into the Abyss
Pachama, Earthmother

Pachama, Earthmother {4}{G}{G}{G}{G}

Legendary Enchantment Creature - God
You may cast this spell by paying {1}{W}{U}{B}{R}{G} rather than paying its mana cost.
Defender, indestructible
Lands you control are 2/2 Spirit creatures with haste and indestructible.
Her love brings bountiful harvest to all who honor her across the former Caica Empire.
10/10
  • Road to Carü Mapu
Planar Genesis

Planar Genesis {5}{G}{G}{G}

Sorcery
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Good morning.
  • Worlds Away
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Pyrostorm

Pyrostorm {5}{R}{R}{R}

Sorcery
Pyrostorm deals 10 damage divided as you choose among any number of targets.
The other barbarian clans knew to fear the Itava, for their leader could wield pure devastation as easily as they could wield their axes.
  • Zero
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature enters the battlefield under your control, put X +1/+1 counters on each creature you control, where X is that creature's power.
4/4
Resolute Scarecrow

Resolute Scarecrow {8}

Artifact Creature - Scarecrow
There is an eerie aura around this fixture, around this creature, in the field. It is not just standing.
They are watching.
3/8
  • High Noon
Ride the Storm

Ride the Storm {6}{U}{U}

Instant
This spell costs {1} less to cast for each artifact and enchantment you control.
Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest of the revealed cards into your graveyard.
Riftkeeper Entity

Riftkeeper Entity {6}{R}{R}

Creature - Elemental
Flying, menace
When Riftkeeper Entity enters the battlefield, discard your hand, then draw cards equal to the number of differently named lands you control.
{1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Not all portals are easily crossed.
6/5
  • Worlds Away
Rini, Sundial Archcleric

Rini, Sundial Archcleric {6}{W}{W}

Legendary Creature - Human Cleric
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard.
Once each turn, when you cast an instant or sorcery spell, you may create a 4/4 white Angel Cleric creature token with flying and vigilance.
Under her guidance, the select few can perform the Cosmic Ascension ritual, Rini's most coveted secret.
3/4
  • MSEM Masters Cube
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The beings of Itur have been known to grow to gigantic sizes. Some creatures have grown so big to be mistaken as mountain ranges.
7/6
  • Zero
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Shining Capac Upanqui

Shining Capac Upanqui {5}{G}{W}{U}

Legendary Planeswalker - Upanqui
[+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards.
[–4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle.
[–12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped.
Loyalty:
6
  • Road to Carü Mapu
Shojiro, the Wavewaker

Shojiro, the Wavewaker {6}{U}{U}

Legendary Creature - Octopus
When Shojiro, the Wavewaker enters the battlefield, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
8/8
  • Goliaths of Nangjiao
Shroudwing Seraph

Shroudwing Seraph {8}

Creature - Angel
This spell costs {2} less to cast for each face-down creature you control.
Flying
It sees to it that everything that the gods have seen fit to conceal from mortal eyes goes to its proper place.
4/4
  • Mious
Sinslither

Sinslither {6}{B}{B}

Creature - Snake Beast
This spell costs {1} less to cast for each poison counter your opponents have.
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
At the beginning of your end step, each opponent with seven or more poison counters loses the game.
3/4
  • Over the Horizon