2031 cards found
Anvilwrought Colossus

Anvilwrought Colossus {4}

Artifact Creature - Golem
Colossal 4—{8} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
4/3
  • Theros Triumphant
Aokara Duelists

Aokara Duelists {2}{U}

Creature - Human Samurai
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Art of war — At the beginning of your end step, if Aokara Duelists dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Aokara Redeemer

Aokara Redeemer {1}{W}{U}

Creature - Human Samurai
Flash
When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
2/1
  • Tales of Old Jidai
Aramas, the Veindrinker

Aramas, the Veindrinker {1}{B}{B}

Legendary Creature - Vampire Rogue
Flying, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent lose 2 life.
2/1
  • Seasons of War
Aravant Throatcutter

Aravant Throatcutter {R}

Creature - Human Rogue Assassin
{1}{R}: Aravant Throatcutter and up to one other target Pirate or Rogue you control each get +1/+0 until end of turn.
“Once the Queen is dead, Lord Yaran will grant us our rightful place among the ancient streets of our ancestral city.”
2/1
  • Quest for the Roseblade
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Arcane Duelist

Arcane Duelist {1}{U}

Creature - Human Wizard
Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Archlegislator

Archlegislator {1}{R}

Creature - Human Soldier Cleric
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
{3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Mious
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
3/2
  • Worlds Away
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Arisen Hunter
Wicked Fossil

Arisen Hunter

Creature - Trilobite
(Color indicator: Arisen Hunter is black)
Haste
Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life.
If Arisen Hunter would die, exile it instead.
4/3
Card has other part: Wicked Fossil
  • Monsters of Chikyu
Arisen Rider
Urchin Defector

Arisen Rider

Creature - Zombie Warrior Actor
(Color indicator: Arisen Rider is black)
Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn.
If Arisen Rider or another creature or planeswalker would die, exile it instead.
5/3
Card has other part: Urchin Defector
  • Villains: The Musical
Arisen Troops

Arisen Troops {1}{B}

Creature - Zombie Warrior
When Arisen Troops dies, you may destroy target creature that was dealt damage this turn.
“The dead make great warriors. Loyal to a fault, always with a weapon, and they never complain.”
—The Urchin King
2/1
  • Villains: The Musical
Armored Axewarden

Armored Axewarden {1}{W}

Creature - Dwarf Soldier
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
3/2
  • Quest for the Roseblade
Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
  • End of Wollensie
Army's Suppliers

Army's Suppliers {1}{G}{W}

Creature - Azra Soldier
Lifelink
When Army's Suppliers enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.”
—Saeedi Kahroba, Granddaughter
2/1
  • Alkabah
Arpechian Conjurer

Arpechian Conjurer {G}{U}

Creature - Human Druid
Lands you control have hexproof.
{2}{G}{U}: Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
3/2
  • Arcanum Academia
Arpechian Tiger

Arpechian Tiger {2}{R}{R}

Creature - Cat
Haste
Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Rowdy and reckless, the students of the Arpechian Academy are said to be overly inspired by the local wildlife.
4/3
  • Carpe Arcanum
Arroyo's Servant

Arroyo's Servant {B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
{2}{B}: Each creature blocking Arroyo's Servant gains winnow until end of turn.
Losing an eye is grounds for losing a second.
2/1
  • Ophorio
Artillery Mage

Artillery Mage {5}{R}

Creature - Human Wizard
When Artillery Mage enters, it deals 5 damage to target creature you don't control.
{5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
5/3
  • Feanav: The Apothecary's Progress
Artisan of Brutality

Artisan of Brutality {1}{R}

Creature - Human Warrior
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
2/1
Ascended Explorer

Ascended Explorer {3}{W}

Creature - Human Angel
Flying
When Ascended Explorer enters, return target creature card with mana value 2 or less from your graveyard to the battlefield.
“Get used to the weird sights. Hell, I guarantee there are angels around your vicinity.”
—Lysander Jal, Frontline Medic
2/1
  • Animus Vox
Ash Freebooter

Ash Freebooter {1}{R}

Creature - Human Soldier
Ash Freebooter has first strike as long as it's attacking.
When Ash Freebooter enters, you may discard a card. If you do, draw a card.
Pillage is their only payment.
2/1
  • Feanav: The Apothecary's Progress