Flying Concord — When Archangel of Accord enters the battlefield, if there are four or more card types among permanents you control, destroy all other creatures.
Each of the Ensouled is magically bound to a familiar during their first incarnation. These sacred animals serve as teachers, guides, and in many cases lifelong friends.
Flying, lifelink {2}{W}{W}, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery.
Flying At the beginning of your upkeep, you may create a token that is a copy of target Aura you control and attach it to target permanent or player it could enchant. {2}, Sacrifice an Aura: Artiaburz gains indestructible and hexproof until end of turn.
Flying Improve {1}{U}({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Flying When Ascetic of the Folded Fan enters the battlefield, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Each creature you control with a +1/+1 counter on it has vigilance.
Flying, trample When Ashen Persecutor enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
Flying, vigilance Whenever a land enters the battlefield under your control, create a 2/2 green Ox creature token. {3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
Flying When Aspect of Divinity dies, create a 0/2 red Egg creature token with “When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.”
Flying Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [2/4] [Lore I-II] Draw a card, then discard a card. [Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand.