605 cards found
Blade of Mahara

Blade of Mahara {2}{W}

Creature - Nephilim Warrior
First strike, vigilance
Those who follow the steps of the Elder Angels slowly ascend to a more holy form, their bodies becoming like those that they aspire towards.
2/2
  • Alkabah
Blessing of Golna
Golna's Heart

Blessing of Golna {G}

Instant
Put a +1/+1 counter on target creature you control.
Monument {1}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Golna's Heart
  • Alkabah
Blood on Satin

Blood on Satin {B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Each opponent discards a card and loses 2 life.
Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life.
At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
  • The Stage Presents: The Neverending Act
Blooming Reclamation

Blooming Reclamation {1}{G}

Instant
Destroy target artifact or enchantment. If that permanent was a token, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“I find that beauty flourishes in the most unexpected scenes.”
—Vernan, Aspiring Auteur
  • The Stage Presents: The Neverending Act
Boon of the Pacts

Boon of the Pacts {1}{B}{G}

Enchantment
At the beginning of your upkeep, sacrifice a non-Snake creature or Boon of the Pacts. Then create a 1/1 black Snake creature token with deathtouch.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
  • Alkabah
Border Seeker

Border Seeker {2}{G}

Creature - Human Scout
When Border Seeker dies, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then you gain 1 life for each land you control.
“The rumors are true. The lands outside of the great five Satrapies are starting to mobilize. Send help.”
3/1
  • Alkabah
Bring the Spotlight

Bring the Spotlight {1}{B}

Instant
Target creature gets +3/+0 until end of turn. Mill three cards.
“Places, everyone! Everyone else!”
—Lanna, Leading Lady
  • The Stage Presents: The Neverending Act
Bringer of Armies

Bringer of Armies {4}{G}

Creature - Azra Knight
Trample
When Bringer of Armies enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Each satrapy has its own army, dedicated to defending it no matter the threat.
4/4
  • Alkabah
Brooding Replacement

Brooding Replacement {1}{U/B}

Creature - Construct Rogue
Flash
Whenever you cast your second spell each turn, put a +1/+1 counter on Brooding Replacement.
“I'll have my time in the spotlight soon. Especially if it means cutting yours short.”
2/1
  • The Stage Presents: The Neverending Act
Brutal Director

Brutal Director {2}{U}{R}{W}

Creature - Horror Noble
Flying
You may reveal the second card you draw each turn as you draw it. Whenever you reveal a nonland card this way, copy that card. You may cast the copy. If you don't, Brutal Director deals 2 damage to any target. (You still pay the spell's cost.)
2/4
  • The Stage Presents: The Neverending Act
Bulwark of Tradition

Bulwark of Tradition {2}{R}{G}{W}

Creature - Demon Warrior
Flying
Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one —
• Create a 3/3 red Manticore creature token.
• Create two Treasure tokens.
• Draw a card.
5/5
  • Alkabah
Burden of Thirst

Burden of Thirst {3}{B}

Sorcery
Target creature gets -3/-3 until end of turn. Scry 2.
The touch of Tamaak drains all vitality and hope. Some of his worshipers are blessed with this power others cursed with its result.
  • Alkabah
Bustling Bazaar

Bustling Bazaar {3}{R}

Enchantment
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand.
Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
  • Alkabah
Cacophonous Demon

Cacophonous Demon {W}{B}{G}

Creature - Demon Horror
Trample
Whenever Cacophonous Demon deals combat damage to a player or planeswalker, you may exile target artifact or enchantment.
Whenever a creature deals damage to you, tap that creature. It becomes an enchantment in addition to its other types.
3/3
  • The Stage Presents: The Neverending Act
Cage the Dissenter

Cage the Dissenter {1}{U}

Enchantment - Aura
Enchant creature
When Cage the Dissenter enters, scry 2.
Enchanted creature doesn't untap during its controller's untap step.
  • Alkabah
Call of Piruz

Call of Piruz {W}{B}{R}

Enchantment
{W}{B}, Exile a creature card from your graveyard: Search your library for a creature card and put that card into your graveyard, then shuffle.
{3}{B}{R}, Discard a card: Return target creature card from your graveyard onto the battlefield. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
  • Alkabah
Call of the Huma

Call of the Huma {1}{R}{W}{U}

Instant
Return up to one target noncreature, nonland card from your graveyard to your hand.
Call of the Huma deals 4 damage to any target.
Exile Call of the Huma.
  • Alkabah
Call on Reinforcements

Call on Reinforcements {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Armies you control gain trample until end of turn.
“Always plan for a harder battle.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Call the Backup Actors

Call the Backup Actors {G}

Sorcery
Create a 1/1 colorless Construct Actor creature token. Put a +1/+1 counter on it if you control another Construct.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Caravan Guard

Caravan Guard {1}{G}

Creature - Nephilim Knight
When Caravan Guard enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
The bigger the caravan, the more important the supplies.
3/1
  • Alkabah
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
“You shall be as I envision it.”
—Percy, Master of Puppets
  • The Stage Presents: The Neverending Act
Castigated Sister

Castigated Sister {W}

Creature - Horror Cleric
Whenever another creature or enchantment you control enters, you gain 1 life.
{3}{W}{W}, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.)
1/1
  • The Stage Presents: The Neverending Act
Cerulean Curtain Treasurer

Cerulean Curtain Treasurer {4}{U}

Creature - Construct Wizard
Flying
When Cerulean Curtain Treasurer enters, audition for blue, then audition for blue again. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
2/3
  • The Stage Presents: The Neverending Act
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Champion of Foibles

Champion of Foibles {B}{R}{G}

Creature - Azra Wizard
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn.
{3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah