271 cards found
Final Hour

Final Hour {3}{U}{U}{U}{U}

Instant
Choose one —
• Draw seven cards.
• End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
  • Riddles of Revio
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Forest

Forest

Basic Land - Forest
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment you control enters, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
  • Riddles of Revio
From Far and Near

From Far and Near {2}{G}{G}

Instant
Reveal the top six cards of your library. Put all noncreature cards revealed this way into your graveyard, put the rest back on top in any order, then draw cards equal to the number of cards put on top.
  • Riddles of Revio
Ghostly Hounds

Ghostly Hounds {2}{U}{U}

Enchantment Creature - Dog Spirit
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn.
3/3
  • Riddles of Revio
Giant's Remains

Giant's Remains {0}

Artifact - Clue
{2}, Sacrifice Giant's Remains: Draw a card.
{5}, Exile Giant's Remains from your graveyard: Create a tapped 4/4 black Skeleton Giant artifact creature token.
  • Riddles of Revio
Gilded Elephant

Gilded Elephant {3}{W}

Creature - Elephant
Vigilance, lifelink
Elephants of the royal family are imbued with gold, increasing their status to both onlookers and thieves.
3/3
  • Riddles of Revio
Grave Robbery

Grave Robbery {1}{R}

Instant
Draw two cards, then discard two cards.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Riddles of Revio
Guardian of Mysteries

Guardian of Mysteries {3}

Enchantment Artifact
Flying
Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
{1}, {T}: Scry 2.
  • Riddles of Revio
Guide of Heroes

Guide of Heroes {2}{R}{G}

Enchantment Creature - Sphinx
Flying
As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike.
As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
3/3
  • Riddles of Revio
Haggler's Hound

Haggler's Hound {1}{G}

Creature - Dog
Foresight — Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn.
2/2
  • Riddles of Revio
Harbinger of Falling Skies

Harbinger of Falling Skies {X}{G}{U}

Creature - Whale
Flying, trample
Harbinger of Falling Skies enters with X +1/+1 counters on it.
Whenever Harbinger of Falling Skies attacks, you may remove a +1/+1 counter from it. If you do, draw a card.
1/1
  • Riddles of Revio
Harmonic Charm

Harmonic Charm {1}{W}

Instant
Choose one —
• Target creature gets +1/+0 and gains indestructible until end of turn.
• Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Scry 1, then draw a card.
  • Riddles of Revio
Harsh Trek

Harsh Trek {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has haste.
The route from Cieldana to Alratha was not without peril, and only the bravest warriors could withstand the journey.
  • Riddles of Revio
Heat Blast

Heat Blast {X}{R}

Instant
Heat Blast deals X damage to target creature or planeswalker.
“Burn everything, then burn the ashes.”
—Colonel Violet Osada
Heavy Sandstorm

Heavy Sandstorm {2}{R}

Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Destroy target nonbasic land.
  • Riddles of Revio
Heinous Acts

Heinous Acts {2}{B}

Sorcery
This spell costs {2} less to cast if you sacrificed a Clue this turn.
Target player discards two cards.
“Is it done?” asked Roland. Darna responded: “It is, your majesty.”
  • Riddles of Revio
Herald of Earth

Herald of Earth {3}{G}{G}

Enchantment Creature - Hydra Sphinx
Whenever Herald of Earth deals combat damage to a player, draw a card.
Whenever you draw a card, put a +1/+1 counter on Herald of Earth.
4/4
  • Riddles of Revio
Herald of Flame

Herald of Flame {3}{R}{R}

Enchantment Creature - Dragon Sphinx
Flying
Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking.
Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
4/4
Herald of Shadow

Herald of Shadow {3}{B}{B}

Enchantment Creature - Demon Sphinx
Flying
Whenever Herald of Shadow attacks, another target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
4/4
  • Riddles of Revio
Herald of Suns

Herald of Suns {3}{W}{W}

Enchantment Creature - Angel Sphinx
Flying, prowess
If you would draw a card, scry 1, then draw a card instead.
Whenever an opponent casts a spell, if it's not their turn, draw a card.
5/5
Hero of Aer

Hero of Aer {R}

Creature - Human Warrior
Whenever Hero of Aer attacks, it gets +2/+1 until end of turn.
In the sands of Aer, the strongest fighters bear the honor of protecting their tribes through the harshest of suns and the darkest of nights.
0/1
  • Riddles of Revio
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Honorable Mentor

Honorable Mentor {2}{R}{W}

Enchantment Creature - Sphinx
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Honorable Mentor mentors a creature, that creature and Honorable Mentor each gain first strike until end of turn.
3/2
  • Riddles of Revio