329 cards found
Dark Seas of Shiryen

Dark Seas of Shiryen {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token.
III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
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Darutu's Plow

Darutu's Plow {2}{W}

Enchantment Artifact - Equipment
Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.)
When Darutu's Plow enters the battlefield, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it.
Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Equip {3}
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Darutu, God of Bounty

Darutu, God of Bounty {1}{G}{W}

Legendary Enchantment Creature - Ox God
Vigilance
Whenever Darutu, God of Bounty enters the battlefield or attacks, you may put a +1/+1 counter on another target Ox you control.
Enchantment spells you cast have harness. Only Oxen can be tapped to harness those spells. (You may tap an Ox you control as you cast that spell. If you do, reduce that spell's mana cost by that Ox's power.)
2/4
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Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
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Deals with Devils

Deals with Devils {1}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
{3}{B}: Each creature you control with menace gains lifelink until end of turn.
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Death Pits Gladiator

Death Pits Gladiator {2}{G}{G}

Creature - Human Nomad Warrior
Engage (This creature must be blocked each combat if able.)
Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
4/3
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Deathbed Confessor

Deathbed Confessor {2}{B}

Riddle Enchantment Creature - Zombie
Deathtouch
When Deathbed Confessor enters the battlefield, if it entered from a graveyard or you cast it from a graveyard, you draw two cards and you lose 2 life.
3/3
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Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
I, II — Create a 3/3 green Elk creature token.
III — Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
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Desiccated Trail

Desiccated Trail

Land - Desert
Desiccated Trail enters the battlefield tapped unless you control another Desert.
{T}: Add {W} or {B}.
“Life slips away so, so easily. A pity.”
—Ulric of Ligas
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Dha-Bukan, Jewel of the Dunes

Dha-Bukan, Jewel of the Dunes

Legendary Land - Desert
As Dha-Bukan enters the battlefield, choose a basic land type. You may reveal a Desert card from your hand. If you don't, Dha-Bukan enters the battlefield tapped.
Deserts you control are the chosen type in addition to their other land types.
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Disciple of Destruction

Disciple of Destruction {B}{G}

Creature - Elf Cleric
Concord — {T}, Sacrifice Disciple of Destruction: Destroy target nonland permanent. Activate only if there are four or more card types among permanents you control.
“As Bahet wills it.”
2/3
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Discoveries of Akieva

Discoveries of Akieva {1}{R}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Sacrifice three artifacts.
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Dovon's Masterwork

Dovon's Masterwork {2}{G}

Creature - Plant
Primal—Reappropriate green. (During your turn, you may cast this spell by exiling two green cards from your hand and/or graveyard instead of playing a land.)
When Dovon's Masterwork enters the battlefield, return target land card from your graveyard to the battlefield tapped.
0/4
Dr. Telsi of the Ark

Dr. Telsi of the Ark {U}{U}

Legendary Creature - Human Scientist
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dr. Telsi of the Ark can't be blocked.
Dr. Telsi gets +1/+1 for each permanent you control but don't own.
1/2
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Dragon's Breath Throatsinger

Dragon's Breath Throatsinger {R}

Creature - Human Bard Shaman
Instant, sorcery, and Dragon cadence (Whenever you cast an instant, sorcery or Dragon spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{R}, {T}, Discard a card: Draw a card.
1/2
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Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
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Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
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Dunecrest Pariah

Dunecrest Pariah {1}{G}

Creature - Elf Druid Scout
When Dunecrest Pariah enters the battlefield, you may search your library for a basic land or Desert card, reveal it, put it into your hand, then shuffle.
{T}, Sacrifice Dunecrest Pariah: You may put a land card from your hand onto the battlefield tapped.
1/1
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Dunehaze Revolutionary

Dunehaze Revolutionary {4}{W}

Creature - Human Rebel Nomad
Lifelink
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.)
Mirage {2}{W}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
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Dunesea Expanse

Dunesea Expanse

Land - Desert
Dunesea Expanse enters the battlefield tapped unless you control another Desert.
{T}: Add {W} or {U}.
The Dunesea connects all of the great Satrapies of Alkabah, making it a perfect route for merchants and armies alike.
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Efinag, Weaver of Flesh

Efinag, Weaver of Flesh {3}{W}{U}{B}

Legendary Creature - Horror
Ward—Pay 3 life and discard a card.
Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn.
“That form . . . will be better suited . . . to a different mind . . . yes, yes, yes . . .”
5/7
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Eighth-Life Companion

Eighth-Life Companion {2}{W}

Creature - Cat
When Eighth-Life Companion enters the battlefield, put two +1/+1 counters on target creature you control.
Recite {1}{W} (You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.)
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
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El, Humble Apprentice
Velir, End of All Worlds

El, Humble Apprentice {1}{G}

Legendary Creature - Elemental Monk
When El, Humble Apprentice enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
1/2
Card has other part: Velir, End of All Worlds
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Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
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Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
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