1977 cards found
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters the battlefield, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
Arbiter of the Scales

Arbiter of the Scales {3}{W}{W}

Creature - Angel
Flash
Flying
As long as an opponent controls more creatures than you, Arbiter of the Scales gets +2/+2 and has first strike and lifelink.
“No more games. No more rules. I'm done with balance.”
4/4
  • Storytime
Arcblade Enforcers

Arcblade Enforcers {2}{W}

Creature - Human Soldier
Lifelink
Arcblade Enforcers gets +1/+1 as long as you control an enchantment.
The Guardian Act assigned the Arcblade division to the barricade to assist Masha. In truth, they were there to watch her.
2/2
Archangel of Accord

Archangel of Accord {3}{W}{W}{W}

Creature - Angel
Flying
Concord — When Archangel of Accord enters the battlefield, if there are four or more card types among permanents you control, destroy all other creatures.
5/5
  • Al Tabaq
Archangel of Bliss

Archangel of Bliss {4}{W}{W}

Creature - Angel
Flying
You may cast enchantment spells from your graveyard.
Whenever an enchantment enters the battlefield under your control, draw a card.
5/6
Archon of Favor
Sandbank Guardian

Archon of Favor

Creature - Archon
Flying, vigilance
...and with Asham's blessing, became a lord of grace.
5/5
Card has other part: Sandbank Guardian
  • Al Tabaq
Archon of Sunrise

Archon of Sunrise {4}{W}{W}

Enchantment Creature - Archon
Flying, lifelink
{2}{W}{W}, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery.
4/4
  • Theros Triumphant
Archon of the Accord

Archon of the Accord {4}{W}{W}{W}

Creature - Archon
Flying, vigilance
As Archon of the Accord enters the battlefield, choose a number.
Spells with mana value equal to the chosen number can't be cast.
Justice can be bought or sold with enough coin, just like any other commodity.
7/7
  • Over the Horizon
Arcor Windfall

Arcor Windfall {1}{W}

Instant
Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Arcor; capable of removing dehydration and starvation, fills the consumer with energy, and is highly addictive.
  • A Tourney at Whiterun
Arcor-Staff Adherent

Arcor-Staff Adherent {2}{W}

Creature - Human Cleric
When Arcor-Staff Adherent enters the battlefield, you may remove all -1/-1 counters from target creature.
As bodies mounted to the plague, healers came to accept that only a fortune's worth of arcor could guarantee a patient's survival.
2/3
  • Plagues of Fretport
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters the battlefield, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Armament Exhibition

Armament Exhibition {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Armored Axewarden

Armored Axewarden {1}{W}

Creature - Dwarf Soldier
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
3/2
  • Quest for the Roseblade
Armored Valiant

Armored Valiant {2}{W}

Creature - Dwarf Warrior
When Armored Valiant enters the battlefield, creatures you control get +1/+1 until end of turn.
Projectile weapons, though flashy, fared poorly against the tried-and-true steel plates worn in the Wards.
2/3
  • Dark Seas of Shiryen
Armorer of the Soul

Armorer of the Soul {2}{W}

Creature - Elf Cleric
Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control get +0/+2.
2/3
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon
Arrogant Training
Imperious Hero

Arrogant Training {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Fabled {2}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
“Shall I tie my hands behind my back as well?”
Card has other part: Imperious Hero
  • A Tourney at Whiterun
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Asamund's Gambit

Asamund's Gambit {2}{W}

Instant
Foretell {2}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent an opponent controls. Its controller may scry 2.
  • Quest for the Roseblade
Asamund, Queen of Yroncaster

Asamund, Queen of Yroncaster {W}{W}

Legendary Creature - Human Noble Knight
First strike, vigilance
Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn.
2/2
  • Quest for the Roseblade
Ascend Inner Mountains

Ascend Inner Mountains {2}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Exile up to two target creatures. Return them to the battlefield under their owners' control at the beginning of the next end step.
3 | You may have them enter the battlefield with an additional +1/+1 counter on them.
  • Panxiou