220 cards found
Glorybound Chorister

Glorybound Chorister {R}{G}{G}

Creature - Elf Warrior Bard
Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
The choristers are the composers of the Pyrsesong, singing the tales of triumphant warriors in battle for the first time.
4/4
  • Descent from the Highlands
Goriana Earthshaker

Goriana Earthshaker {2}{R}{G}

Creature - Ox Shaman
When Goriana Earthshaker enters the battlefield, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
2/4
  • Tides of War
Grizzled Den

Grizzled Den

Land - Animus
Grizzled Den enters the battlefield tapped.
{T}: Add {R} or {G}.
{3}{R}{G}: Until end of turn, Grizzled Den becomes a Bear creature with trample in addition to its other types.
Scavenge {4}{R}{G}
4/4
  • Panxiou
Gruff Smith

Gruff Smith {1}{G}

Creature - Dwarf Citizen
When Gruff Smith enters the battlefield, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
Recite {1}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/2
  • Carpe Arcanum
Gryla Canyon

Gryla Canyon

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {G}.
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Guide of Heroes

Guide of Heroes {2}{R}{G}

Enchantment Creature - Sphinx
Flying
As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike.
As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
3/3
  • Riddles of Revio
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Hadik's Cohort

Hadik's Cohort {R}{G}

Creature - Human Warrior
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.”
— Rekha, Silver-Dawn Warrior
2/3
  • Beyond Our Ken
Hadik, Might of Mortals

Hadik, Might of Mortals {1}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn.
Revive {3}{R}{G} ({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Heedless Astronaut

Heedless Astronaut {R}{G}

Creature - Human Scout
Whenever Heedless Astronaut attacks, it gets +2/+0 and gains indestructible until end of turn.
Long live the reckless and the brave.
1/2
  • Love Song
Heretic's Home

Heretic's Home

Land
Heretic's Home enters the battlefield tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters the battlefield, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
  • Sparks of a Multiverse
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters the battlefield tapped.
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
  • Worlds Away
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Horn Run Huntcaller

Horn Run Huntcaller {R}{G}

Creature - Satyr Warrior Bard
Trample
Harmony — Put a +1/+1 counter on target Warrior you control. You gain 1 life.
Whenever one or more Warriors you control deal combat damage to a player, harmonize. (Trigger up to one harmony of a permanent you control.)
2/2
  • Over the Horizon
Hymn of Fury

Hymn of Fury {1}{R}{G}

Sorcery
Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn.
To the elves, the relentless beat of the Pyresong and the sounds of weapons cleaving flesh are a singular rhythm.
  • Descent from the Highlands
Idyll

Idyll {1}{R}{G}

Creature - Incarnation
Each nontoken land you control has all activated abilities of each other land on the battlefield.
When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
3/3
  • New Horizons
Inciting Bard

Inciting Bard {1}{R/G}{R/G}

Creature - Human Citizen Bard
Haste
When Inciting Bard enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
  • Plagues of Fretport
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows
Intents

Intents {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Purposes
  • Ophorio
Into Autumn's Arms

Into Autumn's Arms {R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Put a +1/+1 counter on target creature you control.
Double the number of counters on target creature you control.
  • The Stage Presents: The Neverending Act
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters the battlefield, create two 1/1 Scout creature tokens that are all colors.
Whenever a land enters the battlefield under your control, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Jade Moon

Jade Moon {R}{G}

Enchantment
All lands gain “{T}: Add one mana of any color” and lose all other abilities.
As the Earth Celestial was laid to rest in the mortal realm, the Winds wept tears of jade in her memory.
  • Panxiou