174 cards found
Impaling Sunbeam

Impaling Sunbeam {4}{W}

Sorcery
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?”
—Perisophia the philosopher
  • Theros Triumphant
Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
  • Survive the Night
Ivier, Soul of the Woods

Ivier, Soul of the Woods {2}{B}{R}{G}

Legendary Creature - Elk God
Wildcast — When Ivier, Soul of the Woods enters, return target monocolored creature card from your graveyard to your hand. If mana from a nonland source was spent to cast Ivier, return that card to the battlefield instead.
5/4
  • MSEM Masters: Legends
Jaws of the Sea

Jaws of the Sea {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand or pay {2}.
Counter target spell.
“Some tried to escape the hordes by sailing across the ocean. They didn't make it far.”
—Jenn
  • Survive the Night
Jenn's Stand

Jenn's Stand {3}{W}{W}

Sorcery
Motley — This spell costs {3} less to cast as long as there are five or more names among nonland permanents you control.
Destroy all creatures.
“Get away from my home!”
—Jenn
  • Survive the Night
Jenn, the Rising Dawn

Jenn, the Rising Dawn {1}{W}

Legendary Planeswalker - Jenn
Whenever a creature you control enters, put a loyalty counter on Jenn, the Rising Dawn.
[0]: Target creature you control gets +1/+1 and gains first strike and lifelink until end of turn.
[–5]: Exile target creature.
Loyalty:
2
  • Survive the Night
Jirada, Elder of Caulte
Shatter the Mask

Jirada, Elder of Caulte

Legendary Creature - Wizard
(Color indicator: Jirada, Elder of Caulte is green)
You may play lands from graveyards.
{9}{G}{G}: Put nine +1/+1 counters on Jirada, Elder of Caulte.
“We will stand strong if we stand in unity.”
1/1
Card has other part: Shatter the Mask
  • Survive the Night
Kaalia's Abomination

Kaalia's Abomination {3}{B}{R}

Creature - Zombie Demon Dragon
Flying
When Kaalia's Abomination enters or dies, it deals 2 damage to target opponent. Then that player discards two cards.
4/4
Kaor Awoken

Kaor Awoken {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever a nonbasic land becomes tapped, it deals 2 damage to its controller.
Whenever Kaor Awoken attacks, it gets +1/+0 until end of turn for each other Dragon you control.
4/4
Kaor's Tithe

Kaor's Tithe {1}{R}

Enchantment
Whenever an opponent casts a noncreature spell, create a Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Kaor lies on a throne of gold, tribute from the townsfolk as an offering to avoid death.
  • Survive the Night
Keeper of the Sanctum

Keeper of the Sanctum {1}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token.
“Listen, my people. We will not falter today. Ayala has blessed us with her eternal light, and these monsters will not harm us under her watch. Stand firm, and fight with everything you can.”
2/2
Knife of Sanctity

Knife of Sanctity {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever equipped creature deals combat damage, judge it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Equip {2}
  • Alkabah
Lowland Vista

Lowland Vista

Land
{T}: Add {C}.
Motley — {T}: Add one mana of any color. Activate only if there are five or more names among nonland permanents you control.
  • Survive the Night
Lush Outskirts

Lush Outskirts

Land
Lush Outskirts enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Lush Outskirts becomes a 5/7 green and blue Plant creature with with ward {3} and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Majestic Moonwhale

Majestic Moonwhale {2}{U}{U}

Creature - Whale
Flying
Whenever a permanent you control is returned to your hand, scry 1.
“In my travels, I have found the wildlife of this plane to be... perplexing.”
—Vali's field notes
4/4
  • Survive the Night
Merciful Yuroda

Merciful Yuroda {1}{W}{W}

Creature - Angel
Flying, vigilance
Prevent all damage Merciful Yuroda would deal to creatures.
Ayala's chosen sweep the skies of Caulte, protecting the people against the threats that emerge from the outside world.
4/4
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“I detest sending children to war, but we don't have a choice.”
—Jiralda, elder of Caulte
2/1
Molten Incubation

Molten Incubation {R}

Enchantment
Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one —
• Create a 5/5 red Dragon creature token with flying.
• Molten Incubation deals 20 damage to each creature.
  • Survive the Night
Moment of Tranquility

Moment of Tranquility {U}

Instant
Cast this spell only during your turn.
Counter target spell.
“True self is without form.”
Monument of Queens

Monument of Queens

Land
{T}: Add {C}.
{4}: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land.
Neo-Soul Attendant

Neo-Soul Attendant {W}

Enchantment Creature - Avatar
Whenever Neo-Soul Attendant or another enchantment you control enters, you gain 1 life.
The Epos of Sahanin promises an era of prosperity once mankind frees itself from the world that birthed it.
1/1
  • Beyond the Blackwall
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
  • Survive the Night
Offerings to the Deathless

Offerings to the Deathless {B}

Sorcery
Each player sacrifices a creature. If a player lost 3 or more life this turn, each opponent sacrifices a creature instead.
“Some believe that the only way to survive is to become subservient. Not only are they traitors, they're dead wrong.”
—Jirada, elder of Caulte
Ominous Hart

Ominous Hart {7}{B}{B}

Creature - Elk Horror
This spell costs {1} less to cast for each card in your graveyard.
Menace
Awoken, its skull rips through its body, tearing flesh to make way for fear.
4/3