15282 cards found
Life Immemorial

Life Immemorial {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
  • Novea
Lifecaller Dryad

Lifecaller Dryad {1}{G}

Creature - Nymph
{3}{G}: Put a +1/+1 counter on Lifecaller Dryad.
Night lays claim on mortal life, but the immortals can try to keep to themselves.
2/1
  • Novea
Lightseeker Nymph

Lightseeker Nymph {2}{G}

Creature - Nymph
Whenever Lightseeker Nymph perseveres, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (A creature perseveres when it survives damage.)
Not every child of the forest feels the need to stay one.
2/3
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Lotusworn Druid

Lotusworn Druid {3}{G}

Creature - Human Druid
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whenever you cast a white, blue, black, or red spell, add one mana of any color that spell isn't.
1/1
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Master of the Glen

Master of the Glen {3}{G}

Creature - Nymph
When Master of the Glen enters, create a 2/2 green Wolf Elemental creature token.
Elementals you control have trample.
3/2
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Mistcharm

Mistcharm {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Return Mistcharm to its owner's hand.
Let the silence stay for a moment more.
  • Novea
Nymph's Greed

Nymph's Greed {G}

Enchantment - Aura
Enchant creature
Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
With strength of harmony.
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Oakpoint

Oakpoint {4}{G}{G}

Creature - Elk Elemental
Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn.
The giants of the Tangleveil are slow to anger, but quick to trample over everything you hold dear.
0/8
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Overgrown Beast

Overgrown Beast {3}{G}

Creature - Bear Elemental
{G}, Tap an untapped Nymph you control: Overgrown Beast gets +2/+2 until end of turn.
A little love goes a long way.
3/3
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Overgrown Siren

Overgrown Siren {G}

Creature - Nymph
Overgrown Siren must be blocked if able.
Terrors thrive even where corruption fears to tread.
2/1
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Pond Tenders

Pond Tenders {G}

Creature - Nymph
Whenever you cast a spell that doesn't share a color with Pond Tenders, you may put target card from your graveyard on the bottom of your library.
1/2
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Predator's Hunger

Predator's Hunger {2}{G}

Instant
Target creature you control deals damage equal to its power to another target creature. You gain 3 life.
Everything weaker than a Gorran is fair game, including other Gorrans.
  • Novea
Pride of Thorns

Pride of Thorns {1}{G}{G}

Creature - Cat Elemental
Flash
When Pride of Thorns enters, it gets +3/+3 until end of turn.
2/2
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Primeval Expansion

Primeval Expansion {1}{G}{G}

Sorcery
Primal {1}{G} (During your turn, you may cast this spell for {1}{G} instead of playing a land.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Primordial Gorran

Primordial Gorran {3}{G}{G}

Creature - Human Shaman
When Primordial Gorran enters, if {B} was spent to cast it, put a +1/+1 counter on it for each creature card in your graveyard.
4/3
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Redeemed Daughter

Redeemed Daughter {2}{G}

Creature - Nymph
Other creatures you control get +0/+1.
{T}: Add {G}.
Once life, now something far beyond.
2/2
  • Novea
Reinvigorate

Reinvigorate {G}

Instant
Whenever a creature you control perseveres this turn, you gain 3 life. (A creature perseveres when it survives damage.)
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Rotwood Dryad

Rotwood Dryad {1}{G}

Creature - Nymph
{T}: Add {B} or {G}. You lose 1 life.
In the dark reaches of the forest, the Mother's influence grows.
2/2
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Sneaking Peak

Sneaking Peak {G}{G}

Creature - Bear Elemental
Creatures with power less than Sneaking Peak's power can't block it.
At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
1/1
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Spellbane Vulpine

Spellbane Vulpine {2}{G}{G}

Creature - Fox Elemental
Hexproof
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Spellbane Vulpine.
3/3
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Springcaller

Springcaller {1}{G}

Creature - Nymph
At the beginning of each upkeep, untap up to two target lands.
On the second day, life stumbled across the world, each growing stronger with every step.
1/1
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Sylvan Explorer

Sylvan Explorer {G}

Creature - Nymph Scout
When Sylvan Explorer enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
1/1
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Tangled Pathfinder

Tangled Pathfinder {1}{G}

Creature - Nymph Scout
{2}{U}, {T}: Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your graveyard.
The depths of the jungle are impenetrable to all but the craftiest of spirits.
2/2
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Tangleveil Mystic

Tangleveil Mystic {3}{G}{G}

Creature - Nymph
Primal {2}{U}{U} (During your turn, you may cast this spell for {2}{U}{U} instead of playing a land.)
Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand.
3/3
  • Novea
Terra Novea

Terra Novea {G}{G}{G}{G}{G}

Legendary Creature - Avatar
Terra Novea's power and toughness are each equal to the number of permanents you control.
{T}: Add {G} for each land you control.
From the molten core, Novea rose.
From the giant's core, life awoke.
*/*
  • Novea