13153 cards found
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
  • Kahembo: Olde Dawn
Shackled Memories

Shackled Memories {3}{U}

Enchantment
When Shackled Memories enters, return target instant or sorcery card from your graveyard or card with flashback you own from exile to your hand.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 1/1 white Spirit creature token with flying.
  • Innistrad In Memoriam
Shadow Ball

Shadow Ball {2}{B}

Sorcery
Shadow Ball deals 2 damage to target creature or planeswalker and 2 damage to its controller. You gain 2 life.
A dark energy suddenly built around the little fox. She had a family now, and she would do whatever it took to protect it.
  • Monsters of Chikyu
Shadow Courier

Shadow Courier {U}

Creature - Human Rogue
Shadow Courier can't be blocked.
She treads the darkness without fear.
1/2
  • Tales of Old Jidai
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadow Module

Shadow Module {U}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{U}: Imitate
Choose any number of target cards in graveyards. Their owners shuffle them into their libraries. Then you draw a card.
{2}{B}: Deceive
Surveil 5.
{1}{U}{B}: Obfuscate
Shadow Module gains “At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, you may draw a card.”
  • Beyond the Blackwall
Shadow Sky

Shadow Sky {2}{B}{B}

Sorcery
All creatures get -3/-3 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.
  • Spark of Revolution
Shadow Stalker

Shadow Stalker {2}{U/B}

Creature - Hound Rogue
Flash
When Shadow Stalker enters, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
2/2
  • Kahembo: Olde Dawn
Shadow of Izumito

Shadow of Izumito {B}

Creature - Human Assassin
When Shadow of Izumito dies, choose one —
• Destroy target creature that was dealt damage this turn.
• You may put a progress counter on a Project you control.
1/1
  • Rail War
Shadowcleft Hideout

Shadowcleft Hideout

Land
Shadowcleft Hideout enters tapped.
{T}: Add {B}.
{T}, Pay 2 life, Sacrifice Shadowcleft Hideout: Draw a card.
  • Worlds Away
Shadowcreep

Shadowcreep {3}{G}

Creature - Spider
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Shadowcreep was kicked, it enters with two +1/+1 counters on it.
2/3
  • Tides of War
Shadowlurk

Shadowlurk {3}{B}

Creature - Fox
When Shadowlurk enters, if a creature died this turn, put a +1/+1 counter on it.
2/2
Card has other part: Just Hiding
  • Karina's Explorations
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Shady Deal

Shady Deal {2}{B}

Sorcery
Draw two cards. You lose 2 life. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Deal?”
  • Alkabah
Shady Souvenirs

Shady Souvenirs {2}{R}

Instant
Discard your hand. Draw cards equal to the number of creatures that died this turn.
“Every new customer is more merchandise to sell.”
—“Everything Must Go”
  • Video Horror System
Shae, Master Evoker

Shae, Master Evoker {R}

Legendary Creature - Human Wizard
Prowess
Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
1/2
  • Seasons of War
Shah's Caravan

Shah's Caravan {4}{G}{G}

Creature - Elephant
Whenever Shah's Caravan attacks, creatures you control get +1/+1 until end of turn. If you control three or more Satrapies, creatures you control can't be blocked by creatures with power 2 or less this turn.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
6/6
  • Alkabah: The Rise of Soli
Shah's Proclamation

Shah's Proclamation {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
  • Alkabah: The Rise of Soli
Shahmaran of the Empty Sea

Shahmaran of the Empty Sea {3}{U}

Creature - Snake Wizard
Whenever a nontoken Satrapy you control enters, create a token that's a copy of it, except it's a 1/1 blue Spirit creature in addition to its other types.
Tap seven untapped Satrapies you control: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
2/4
  • Alkabah: The Rise of Soli
Shahmaran's Captivation

Shahmaran's Captivation {4}{U}{U}{R}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When Shahmaran's Captivation enters, untap enchanted creature. It gains haste until end of turn.
  • Alkabah
Shaidostan Cryoforger

Shaidostan Cryoforger {U}

Creature - Elemental Wizard
When Shaidostan Cryoforger enters, exile the top card of your library.
When Shaidostan Cryoforger dies, you may put the exiled card into your hand.
1/1
  • Spark of Revolution
Shala Na, Urshadi Apostate

Shala Na, Urshadi Apostate {2}{R}{R}

Legendary Planeswalker - Shala
[+1]: Up to two target creatures you control each get +1/+0 and gain first strike until end of turn.
[0]: You may sacrifice a creature. If you do, Shala Na, Urshadi Apostate deals 3 damage to any target.
[–3]: Discard your hand, then draw three cards.
Loyalty:
4
  • Scriptures of Urshad
Shala's Immolation

Shala's Immolation {4}{R}

Sorcery
Shala's Immolation deals 5 damage to target creature and 2 damage to that creature's controller.
Finally free from Urshad's trappings of gods and prophecies, Shala was finally free to find her own wants and goals.
  • Alkabah
Shala's Phantasm

Shala's Phantasm {3}{B}{R}

Creature - Spirit
Haste
Whenever Shala's Phantasm attacks, you may sacrifice a creature. If you do, Shala's Phantasm deals 3 damage to any target.
Mariyle taught Shala a very important, if tacky lesson: Believe in yourself and good will come to you.
3/5
  • Alkabah