14928 cards found
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ramzi, Traveling Merchant

Ramzi, Traveling Merchant {1}{G}

Legendary Creature - Human Scout Merchant
When Ramzi, Traveling Merchant enters, adjudicate land. (Create a white enchantment Aura token with enchant land and “Sacrifice this token: Untap enchanted land.” attached to target land.)
Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token.
0/2
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Ranger's Expertise

Ranger's Expertise {4}{G}

Instant
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.”
—Corym, Gyrewood Ranger
  • Seasons of War
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
When you know you won't have a chance to reload, you have to time your first shot perfectly.
Rapid Transformation
Vortex of Change

Rapid Transformation {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Monument {3}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Vortex of Change
  • Alkabah
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
  • Al Tabaq
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Raving Intellects

Raving Intellects {3}{G}{G}

Sorcery
As an additional cost to cast this spell, you may sacrifice a creature. If you do, this spell costs {3} less to cast.
Create two 3/3 white Construct enchantment creature tokens.
“They were once human, until CySec intervened. Now, not even Bastion can save them.”
— Yanaël, Bastion Elder
  • Beyond the Blackwall
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Ready for Battle

Ready for Battle {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
  • Plagues of Fretport
Realms Overturning

Realms Overturning {2}{G}

Sorcery
You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of lands you control.
With Rei there was no stable ground, Where'er she stood, growth did abound.
—Villains: The Musical
  • Villains: The Musical
Realmstitching

Realmstitching {5}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the number of lands you control. Put any number of permanent cards revealed this way onto the battlefield and the rest on the bottom of your library in a random order.
  • Villains: The Musical
Reaping Willow

Reaping Willow {4}{G}{G}

Creature - Treefolk
You may have Reaping Willow assign its combat damage as though it weren't blocked.
{2}{G}: Reaping Willow gains indestructible until end of turn.
Imported plants quickly adapted, and the fae just as quickly adopted them.
6/4
  • Feanav: The Apothecary's Progress
Reclaim the World

Reclaim the World {1}{G}

Sorcery - Revelation
Return up to three target land cards from your graveyard to your hand.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Rail War
Reclaimed by Nature

Reclaimed by Nature {1}{G}

Instant
Put target artifact, enchantment, or card in a graveyard on the bottom of its owner's library.
“I don't understand why these humans don't believe in fragility.”
—Kalyn, Wildkin Envoy
  • Seasons of War
Reclamation Grovesculptor

Reclamation Grovesculptor {3}{G}{G}

Creature - Human Druid
Whenever Reclamation Grovesculptor enters or attacks, put a growth counter on target noncreature permanent. It becomes a colorless Forest land and loses all other card types and land types.
5/5
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
Project Reclamation mission: To prevent the League from expanding, to stop the Banished from encroaching, and to turn abandoned cities into nature once again.
2/1
Reclusive Boggan

Reclusive Boggan {1}{G}{G}

Creature - Faerie
Flash
Horrified as they are by the senseless suffering of mortals, some fae are pained more by the joy they witness.
3/3
  • Feanav: The Apothecary's Progress
Reconnaissance Expert

Reconnaissance Expert {2}{G}

Creature - Human Scout
When Reconnaissance Expert enters, mill four cards.
When Reconnaissance Expert dies, return target noncreature permanent card from your graveyard to your hand.
“I'll be gone in a day or two.”
3/2
  • Animus Vox
Reconstruct

Reconstruct {2}{G}

Instant
Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Redeemed Daughter

Redeemed Daughter {2}{G}

Creature - Nymph
Other creatures you control get +0/+1.
{T}: Add {G}.
Once life, now something far beyond.
2/2
  • Novea
Redleather Armorer

Redleather Armorer {1}{G}

Creature - Bear Monk
Redleather Armorer gets +1/+1 as long as it's your turn.
“Better to take your time making sure you're protected than to rush and die a fool's death.”
2/2
  • Glacia: Hail to the Queen
Reflected Grandeur

Reflected Grandeur {3}{G}

Enchantment
Each creature you control gets +1/+1 for each other creature you control with the same name.
“Together we will always grow stronger.”
  • K15 Core Set