15897 cards found
Goriana Naturalist

Goriana Naturalist {5}{G}

Creature - Ox Shaman
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
4/4
Prosthetic Repairs

Prosthetic Repairs {B}

Sorcery
Return target creature card from your graveyard to your hand.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, return it to the battlefield instead.
When you find yourself coming apart at the seams, fill up the holes with something new.
  • Love Song
Cloudbank

Cloudbank

Land - Island
({T}: Add {U}.)
Cloudbank enters tapped.
When Cloudbank enters, target creature gains flying until end of turn.
Settlement Guardian

Settlement Guardian {1}

Artifact Creature - Construct
{2}: Settlement Guardian gets +1/+1 until end of turn for each color of mana spent to activate this ability.
Though the settlements are permanent, their inhabitants are nomadic. Clans move from one to the other according to the patterns of the stars. But in their absence, they are not left undefended.
1/1
  • Beyond Our Ken
Azamir, Wayward Titan

Azamir, Wayward Titan {8}

Legendary Planeswalker - Azamir
You may play cards exiled with Azamir planeswalkers.
[+2]: Search each player's library for a card and exile it. Shuffle each library searched this way.
[–3]: Each opponent chooses a permanent they control for each permanent type, then exiles those permanents.
[–8]: Exile all cards your opponents own from outside the game. Until end of turn, you may cast spells without paying their mana costs and you may play cards exiled with Azamir planeswalkers.
Loyalty:
5
Sustaining Katlig

Sustaining Katlig {1}{G}

Creature - Cat Elk Plant
When this creature enters, target creature you control gets +1/+1 and gains vigilance until end of turn. You may remove a counter from that creature.
“I saw a katlig prowling the foothills as the sun rose this morning. A portent of our continued survival, I hope.”
—Eabha, Caer Crann warrior
3/1
  • The Petals Wilt
Oasis' Grandeur

Oasis' Grandeur {3}{G}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
You may reveal a land card from outside the game and put it into your hand. If it's basic or a Desert, put it into the battlefield instead.
  • Riddles of Revio
Anthus, Fey Fabulist

Anthus, Fey Fabulist {2}{U}

Legendary Creature - Faerie Bard
Flash
Flying
Once during each of your opponent's turns, when you cast a spell, you may pay {1}{U/R}. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.)
1/3
  • Seasons of War
Creativity

Creativity {R}{R}{R}

Enchantment
Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. (This includes “without paying its mana cost.”)
Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card.
  • Karina's Explorations 120 296
Embodiment of Brawn

Embodiment of Brawn {4}{G}

Creature - Elemental Druid
Trample
Other Elementals you control get +1/+0 and have trample.
The force of nature drives some creatures more than others.
3/3
  • Khaliz-Dorahn
Blow the Man Down

Blow the Man Down {U}{R}

Instant
Exile target nonland permanent you control, then return that card to the battlefield under its owner's control. When it enters the battlefield as a creature, it deals damage equal to its power to target creature or planeswalker an opponent controls.
  • The Petals Wilt
Reytha, the Sandstorm

Reytha, the Sandstorm {1}{R}{W}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 red and white Sand enchantment creature token with lifelink and haste.
“Each grain of sand fights as a member of my army.”
3/3
  • Riddles of Revio
Harriet, Liberated Wildborn

Harriet, Liberated Wildborn {1}{B}

Legendary Creature - Human Mutant Noble
As an additional cost to cast this spell, sacrifice a permanent.
When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
3/3
  • Plagues of Fretport
Fardancer Liege

Fardancer Liege {G}{G}

Creature - Elf Druid Warrior
Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce.
“Every plane's mana has its own unique tune. Find the harmony, and your spells will sing all the better.”
—Mabil Fardancer
*/*
Reconsider

Reconsider {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Draw a card.
And every time you make that choice, you'll regret it until you make another.
Crazed Wildlings

Crazed Wildlings {4}{R}

Creature - Goblin Warrior
Trample
Whenever Crazed Wildlings deals combat damage to a player, create a 1/1 red Goblin creature token.
“And I thought goblins in New Fellorie were brutal.”
—Batrest, Fellor Leader
4/2
  • Aftermath
Conchport Crook

Conchport Crook {3}{B}

Creature - Fox Rogue
Spells you cast from exile cost {1} less to cast.
“You name it, I'll nick it.”
3/4
Card has other part: Great Escape
  • Adventurers of Onora
Dwarven War Hatchet

Dwarven War Hatchet {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has double strike.
Equip {2}{R}
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
  • Dark Seas of Shiryen
Benevolent Host

Benevolent Host {1}{U}

Creature - Nephilim Wizard
Whenever Benevolent Host attacks, if you control another Angel or Nephilim, Benevolent Host gains flying until end of turn. Surveil 1.
“All are welcome in these hallowed halls. Everyone was at one point small, hungry, and defenseless. We give, so all can grow.”
2/1
  • Alkabah: The Rise of Soli
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Mistmourner

Mistmourner {2}{U}{U}

Creature - Spirit
Other Spirits you control get +1/+1.
Whenever Mistmourner or another Spirit you control enters, you may draw a card. If you do, discard a card.
She stands at the place of their first kiss each night, waiting for her to return.
3/3
  • Innistrad In Memoriam
Menes, the Great Pyramid

Menes, the Great Pyramid {4}{B}{B}{B}

Legendary Planeswalker - Fortress
Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token.
[+1]: You get an emblem with “Black creatures you control get +1/+1.”
[–3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
Loyalty:
5
  • Pyramids of Atuum
Imperial Silks

Imperial Silks {2}

Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{2}, Sacrifice Imperial Silks: Draw a card.
{2}, Sacrifice Imperial Silks: You gain 3 life.
Temporal Insight

Temporal Insight {9}{U}{U}{U}

Sorcery
This spell costs {1} less to cast for each ten cards in your library.
Take an extra turn after this one.
Exile Temporal Insight.
True knowledge is found in the moments between.
  • Survive the Night
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)