15282 cards found
Drowned Rusalka

Drowned Rusalka {U}

Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
The spirits of the drowned linger at the shore, seeking revenge on those that dragged them below, and those that watched and did nothing.
1/1
  • Novea
Eldritch Undoing

Eldritch Undoing {1}{U}{U}

Instant
Primal {U} (During your turn, you may cast this spell for {U} instead of playing a land.)
Counter target spell.
  • Novea
Elusive Monkey

Elusive Monkey {2}{U}

Creature - Monkey
{1}{U}: Exile Elusive Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
To kill a capuchin
— Novean expression meaning
2/2
  • Novea
Eye of a Moment

Eye of a Moment {2}{U}

Instant
Exile target spell or nonland permanent. That card's owner casts it without paying its mana cost at the beginning of the next turn's upkeep.
  • Novea
First Carvings

First Carvings {4}{U}

Instant
Primal {1}{U} (During your turn, you may cast this spell for {1}{U} instead of playing a land.)
Draw two cards.
The fastest way to turn thoughts into power is to write them down.
  • Novea
Frenzied Sylph

Frenzied Sylph {1}{U}

Creature - Elemental Nymph
Flying
Whenever Frenzied Sylph attacks or blocks, you may pay {R}. If you do, it gets +3/+0 until end of turn. Exile it at the beginning of the next end step.
Even a brief fit of rage will burn out the nymphs of the sky.
1/1
  • Novea
Glimpse of Beyond

Glimpse of Beyond {1}{U}{U}

Instant
Draw three cards. Discard your hand at the beginning of the next end step.
The piece of your mind is a small price to pay compared to your peace of mind.
  • Novea
Gone with the Wind

Gone with the Wind {4}{U}

Instant
Return target creature to its owner's hand. Another target creature gets -6/-0 until end of turn.
Though he was not taken by the storm, the now lone Gorran found himself too rattled to continue this fight.
  • Novea
Horned Spy

Horned Spy {1}{U}

Creature - Bird
Flying
When Horned Spy enters, look at target player's hand.
“Now if only I spoke owl.”
1/2
  • Novea
Moonlace

Moonlace {U}

Instant
Target spell or permanent becomes colorless.
As the sun's power waned, its dancers would find a more constant source of inspiration, further changing the already warped nymphs.
  • Novea
Orria Mirrorpelt

Orria Mirrorpelt {3}{U}{U}

Legendary Creature - Monkey
Whenever Orria Mirrorpelt becomes the target of a spell, exile that spell. If Orria Mirrorpelt was its only target, copy it for each other creature target player controls. Each copy targets a different one of those creatures.
3/3
  • Novea
Orria's Ward

Orria's Ward {3}{U}{U}

Creature - Monkey Warrior
Primal {1}{G}{G} (During your turn, you may cast this spell for {1}{G}{G} instead of playing a land.)
When Orria's Ward enters, if you played a land this turn, draw a card. Otherwise, put two +1/+1 counters on it.
Orria may be gone, yet Pelts still fight the dawn.
3/2
  • Novea
Overflowing Knowledge

Overflowing Knowledge {3}{U}{U}

Sorcery
Any number of target players each draw seven cards, then discard seven cards.
From unlimited options comes limited action.
  • Novea
Pelt Mystic

Pelt Mystic {U}

Creature - Monkey Monk
Whenever you cast a spell that doesn't share a color with Pelt Mystic, you may scry 1.
With the Daybreak behind them, the Pelts turned to the wider world.
1/1
  • Novea
Pelt's Refuge

Pelt's Refuge {3}{U}

Enchantment
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control.
Whenever a creature you control dies, draw a card.
  • Novea
Prismweaver

Prismweaver {3}{U}

Creature - Nymph
Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.)
3/3
  • Novea
Quickchange

Quickchange {1}{U}

Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
  • Novea
Ride of the Hippogust

Ride of the Hippogust {3}{U}

Enchantment
Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token.
Horses get +1/+1 and have flying.
  • Novea
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Sneaking Capuchin

Sneaking Capuchin {2}{U}{U}

Creature - Monkey
Sneaking Capuchin can't be blocked except by creatures with defender.
{U}: Counter target spell or ability that targets Sneaking Capuchin.
2/3
  • Novea
Splendid Defiance

Splendid Defiance {U}{U}

Enchantment
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
  • Novea
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Synapstorm

Synapstorm {U}

Enchantment
Whenever you cast a blue spell, each opponent mills a card.
With speed of wit.
  • Novea
Thunderstride

Thunderstride {4}{U}{U}

Creature - Elemental
Primal {2}{R}{R} (During your turn, you may cast this spell for {2}{R}{R} instead of playing a land.)
Flying, prowess
At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
5/5
  • Novea
Vaporize

Vaporize {U}{U}

Instant
Counter target creature or planeswalker spell.
Novean nymphs very rarely die, with even the most mutilated living on within the consciousness of Aerolius. Few are broken down until nothing remains.
  • Novea