12496 cards found
Slow and Steady

Slow and Steady {G}{U}

Sorcery - Adventure
Whenever a creature enters without counters during your next turn, you may put two +1/+1 counters on it. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Sluggish Sage
  • Karina's Explorations
Sludge Drudger

Sludge Drudger {3}{U}

Creature - Salamander
Vanguard — Whenever a creature you control attacks alone, you may exile target instant or sorcery card from your graveyard. If you do, you may cast that spell from exile until your next turn. If that spell would be put into a graveyard, exile it instead.
3/3
  • Monsters of Chikyu
Sluggish Sage

Sluggish Sage {G}{U}

Creature - Turtle
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Card has other part: Slow and Steady
  • Karina's Explorations
Sluiceway Collector

Sluiceway Collector {3}{B}{B}

Artifact Creature - Spider
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
5/4
  • Karina's Explorations
Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
  • Oirohpo
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Slums Thug

Slums Thug {3}{B}

Creature - Vampire Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
3/3
  • Villains: The Musical
Sly Snow-Fox

Sly Snow-Fox {R}

Creature - Fox
First strike
{2}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Underneath its soft fur lurks surprising strength and the cunning to use it sparingly.
1/1
  • Glacia: Hail to the Queen
Slyten Analyst

Slyten Analyst {3}{B}{B}

Creature - Human Wizard
When Slyten Analyst enters, you may search your library for a card, then shuffle and put that card on top. If you do, you lose 2 life.
There is simply nothing worse than knowing how it ends.
4/2
  • Animus Vox
Slyten Connoisseur

Slyten Connoisseur {1}{B}{R}

Creature - Human Scout
Whenever Slyten Connoisseur attacks, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Once each turn, when an artifact you control dies, you may pay 1 life. If you do, draw a card.
“I can't tell where the journey will end, but I know where to start.”
2/2
  • Animus Vox
Slyten Crystal Motherlode

Slyten Crystal Motherlode

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Slyten Crystal Motherlode: Add {W}{U}{B}{R}{G}.
“This is what Captain Thomas died for? I quit. I'm done.”
—Lt. Saxon
  • Love Song
Slyten Ignitor

Slyten Ignitor {2}{R}

Creature - Elemental Drake
Flying
{R}: Slyten Ignitor gets +1/+0 until end of turn.
In an instant, the creature swelled with energy and went from a spark to an open flame.
2/1
  • Love Song
Slyten Jewel Runner

Slyten Jewel Runner {2}{R}

Creature - Human Scout
Whenever Slyten Jewel Runner attacks, target creature can't block until end of turn.
Augmented — At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Slyten Jewel Runner.
2/2
  • Animus Vox
Slyten Technician

Slyten Technician {1}{U}

Creature - Human Advisor
Whenever you cast a noncreature spell, Slyten Technician gets +1/+0 until end of turn, then scry 1.
She only concerns herself with questions of science; science and progress.
1/3
  • Love Song
Slyten Visions

Slyten Visions {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two of those cards into your hand instead.
“Last night, I had this dream about you.”
  • Animus Vox
Small Comfort

Small Comfort {W}

Sorcery
Destroy target enchantment. If it's a Curse, you gain 3 life.
“I've got a lot of bad memories to work through. And they hurt. Sometimes a lot. But it keeps being worth it in the end.”
  • Karina's Explorations
Small Gifts
  • Playtest Cards
Smash and Grab

Smash and Grab {2}{G}

Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature.
“What do you mean, no loot? These scales will make a fine shield.”
  • Arkadai
Smashing Brute

Smashing Brute {3}

Artifact Creature - Construct
When Smashing Brute enters, target nonbasic permanent loses all abilities until your next turn.
Foresight — Whenever you draw your second card each turn, you may exile Smashing Brute. If you do, return it to the battlefield.
2/3
  • Riddles of Revio
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Smelting Breath

Smelting Breath {4}{R}

Sorcery
Smelting Breath deals 5 damage to target creature. Destroy up to one Equipment attached to that creature.
“That fancy gear won't help you slay a dragon. One breath turns it all to slag.”
—Vosh, the Champion
  • Arkadai
Smirk, Darkhand's Favored

Smirk, Darkhand's Favored {B}{B}

Legendary Creature - Cat
When Smirk enters, add the top two cards of your library to your evil plan. (Look at them, then exile them face-down. You may pay {7} once a turn as a sorcery to cast any number of cards in your evil plan without paying their mana costs.)
Whenever you cast your second spell each turn, you draw a card and you lose 2 life.
2/3
  • MSEM Masters: Legends
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
“These beasts dare to approach Faradia's lotuses. Expel their wretched, twisted forms!”
—Helena
  • Eralou
Smite the Unruly

Smite the Unruly {B}{R}{G}{W}

Instant
Exile target permanent. Smite the Unruly deals damage equal to that permanent's mana value to its controller and you gain that much life.
“You were given a choice. Now you shall reap the rewards of it.”
—Emperor Tzhai
  • Sparks of a Multiverse
Smoke and Mirrors

Smoke and Mirrors {U}

Instant
Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War