15897 cards found
Flourishing Dunes

Flourishing Dunes

Land - Forest Desert
({T}: Add {G}.)
As Flourishing Dunes enters, you may pay 1 life. If you don't, Flourishing Dunes enters tapped.
Kaneh Sanctuary

Kaneh Sanctuary

Land - Satrapy
Kaneh Sanctuary enters tapped.
Satrapies you control have “{T}: Add {W} or {B}.”
“Bless this army and the order it will bring.”
—Prayer to Mahara
Oasis' Grandeur

Oasis' Grandeur {3}{G}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
You may reveal a land card from outside the game and put it into your hand. If it's basic or a Desert, put it into the battlefield instead.
  • Riddles of Revio
The Serpent Throne

The Serpent Throne {6}

Legendary Artifact
Once each turn, when another permanent you control enters, you may create a token that's a copy of that permanent, except it has no mana cost.
The other priceless treasures within the Governor's Vault paled before its magnificence.
Fulmen, Eldritch Channeler
Fulmen, Entelan Researcher

Fulmen, Eldritch Channeler {1}{U}{R}

Legendary Creature - Human Wizard
{U}{R}, {T}: Fulmen deals 1 damage to target creature. When a creature dealt damage this way dies this turn, draw a card.
Whenever you cast an instant or sorcery spell, if you cast another instant or sorcery spell this turn, exile Fulmen, then return him to the battlefield transformed under his owner's control. He deals 3 damage to each creature.
1/2
Card has other part: Fulmen, Entelan Researcher
Harlowe, Thespian Extraordinaire

Harlowe, Thespian Extraordinaire {3}

Legendary Creature - Human Actor
As Harlowe, Thespian Extraordinaire enters, choose a color and creature type.
Harlowe, Thespian Extraordinaire is the chosen color.
Harlowe, Thespian Extraordinaire is the chosen type in addition to its other types.
“I never turn down a role.”
3/2
  • MSEM Masters: Legends
Torch of Those Underfoot

Torch of Those Underfoot {1}{G}{U}{R}

Creature - Elephant
You may put cards with mana value 2 or less that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
Whenever Torch of Those Underfoot attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/3
  • Karina's Explorations
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Weedy Wanderer

Weedy Wanderer {1}{G}

Creature - Plant
When Weedy Wanderer leaves the battlefield or phases out, put a +1/+1 counter on a creature you control.
“Some of the creatures live a lot closer to humans, and they seem a lot more curious about both humans and other monsters.”
—Karina Oblay, field notes
2/2
  • Monsters of Chikyu
Asamund's Contemplation

Asamund's Contemplation {2}{U}{U}

Enchantment
Flash
Whenever this enchantment enters, draw a card.
Whenever you cast your first spell during each opponent's turn, draw a card.
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“Please, petals. What I must do to save my world?”
  • The Petals Wilt
Eidolon of the Arena

Eidolon of the Arena {3}{R}

Enchantment Creature - Spirit
Your opponents can't gain life.
Whenever you cast a noncreature spell, put a +1/+1 counter on Eidolon of the Arena.
Restless eidolons of past victors haunt the Iroan Games, unwilling to give up the title so easily.
3/3
  • Theros Triumphant
Steed of the Loch
Brine Kelpie

Steed of the Loch

Enchantment - Aura Steed
(Color indicator: Steed of the Loch is blue)
(Transform this if it's not attached to a creature. Pay {2}{U} as a sorcery to unattach it.)
Enchant creature you control
Steed of the Loch's rider gets +2/+1.
Whenever Steed of the Loch's rider attacks, you may tap target creature an opponent controls.
Card has other part: Brine Kelpie
  • Quest for the Roseblade
Sanctuary for the Forsaken

Sanctuary for the Forsaken {2}{G}{W}

Enchantment
If a source would deal combat damage to you or a creature you control, prevent 1 of that damage.
At Rheila's behest, those Disfigured who would cease their revenge were taken in by Ravnica's healers to atone for their mistreatment.
  • Kaleidoscope
Chian, Augury Adept

Chian, Augury Adept {U}{U}

Legendary Creature - Human Wizard
Whenever a player casts an instant or sorcery spell that targets exactly one creature they don't control, you may copy that spell. If you do, you may choose new targets for the copy.
He dances with the radiance of a sunbeam and the whimsy of a rainbow.
2/2
  • Goliaths of Nangjiao
Humble Abode

Humble Abode

Land
As Humble Abode enters, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
  • Adventurers of Onora
Spawning Barrens

Spawning Barrens

Land
Spawning Barrens enters tapped unless you have 15 or less life.
{T}: Add {B} or {R}.
The Gray Desert, home to the tenacious orcs and sire of the mindless Mukal.
  • Arkadai
Art Studio

Art Studio

Land
{T}: Add {C}.
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. (Trigger up to one harmony of one permanent you control.)
Pristine Chapel

Pristine Chapel

Land
As Pristine Chapel enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {G}.
With his power and youth being ripped away by the day, Undue sought help in the last place he would have ever expected.
  • Sparks of a Multiverse
Wild Lightning

Wild Lightning {R}{R}

Instant - Inscription
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
  • Adventurers of Onora
  • MSEM Secret Lair Drops 969 991
Bellowing Thoctar

Bellowing Thoctar {1}{R}{G}{W}

Creature - Beast
Creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Louder and larger the stampede grew, more and more the jungle surrendered.
5/3
  • Alara
Lotusleaf Blade

Lotusleaf Blade {3}{G}

Creature - Elf Warrior
Trample
Lotusleaf Blade gets +1/+1 as long as you control another Warrior.
The petals of the lotus grant visions and strength of mind to clan seers. But the roots and stems are reserved for more mundane blessings.
3/2
  • Beyond Our Ken
Strangle to Death

Strangle to Death {2}{B}

Instant
Target creature gets -3/-3 until end of turn.
“The world is ending. Sadly you won't be here to see it when the time comes.”
—Rallios, to Mutren
  • Khaliz-Dorahn
Prized Holsteins

Prized Holsteins {2}{W}

Creature - Ox
When Prized Holsteins enters, create a 2/2 white Dwarf creature token.
When Prized Holsteins leaves the battlefield, you gain 2 life.
0/2
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3