15282 cards found
Wayfarer's Amulet

Wayfarer's Amulet {1}

Artifact
{1}, Sacrifice Wayfarer's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, Sacrifice Wayfarer's Amulet: Search your library for a riddle card, reveal it, put it into your hand, then shuffle.
A piece of sun to guide through the night.
  • Riddles of Revio
Waypoint Stone

Waypoint Stone {2}

Artifact
{T}: Add {C}. Spend this mana only to cast a creature spell.
{T}, Sacrifice Waypoint Stone: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
  • Arkadai
Weak-Spot Colossus

Weak-Spot Colossus {5}{R}

Creature - Elemental
Trample, haste
When Weak-Spot Colossus is dealt exactly 1 damage, destroy it.
“Elemental magic is an excellent way to create loyal servants, and an atrocious way to hold them together.”
—Zarad, the Final Adversary
5/5
  • Arkadai
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
  • Arkadai
Wild Peak

Wild Peak

Land
Wild Peak enters tapped unless you have 15 or less life.
{T}: Add {R} or {G}.
Timberspine, home to the massive jotunn and hunting grounds of all manner of monstrous beasts.
  • Arkadai
Winged Stinger

Winged Stinger {G}

Creature - Insect
Flying
{T}, Exile two cards from your graveyard: Add one mana of any color.
Lacking food, insects are known to feed on corpses and Duneborn.
0/1
  • Riddles of Revio
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
Worn Study

Worn Study {1}{U}

Artifact
{T}: Scry 1.
{1}{U}, {T}: Draw a card.
“You know, I like it, I really do, but I can only read ‘Into the Inferno' so many times before I start to lose it.”
—Princess Tara
Xenocrata, Reality Breaker

Xenocrata, Reality Breaker {3}{U}{R}

Legendary Planeswalker - Xenocrata
[+2]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–3]: Xenocrata, Reality Breaker deals 3 damage to each creature and each other planeswalker.
[–10]: Draw seven cards. You get an emblem with “Whenever you cast an instant or sorcery spell, untap all permanents you control.”
Loyalty:
5
  • Arkadai
Ylda's Confluence

Ylda's Confluence {3}{G}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Put a +1/+1 counter on up to one target creature you control, then you may have it fight target creature you don't control.
• Target player creates a 2/2 green Lizard creature token.
• You mill four cards and gain 4 life.
  • Riddles of Revio
Ylda, the Wild Soul

Ylda, the Wild Soul {G}

Legendary Creature - Shapeshifter
Vigilance
{X}{G}, {T}: Ylda, the Wild Soul becomes a copy of target creature you control with mana value X, except it has this ability and vigilance. Activate only as a sorcery.
1/2
  • Riddles of Revio
Young Prophet

Young Prophet {1}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.)
People will travel endless dunes to hear the words of a prophet, and their words rarely disappoint the devout.
2/1
  • Riddles of Revio
Zarad's Executioner

Zarad's Executioner {2}{B}

Creature - Azra Assassin
Deathtouch
“It's not easy being hated by the whole world, but no one else was up to the task.”
—Zarad, the Final Adversary
1/3
  • Arkadai
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai
A Flawless World

A Flawless World {1}{W}{U}

Sorcery - Revelation
You draw two cards and you gain 3 life.
Coalesce {5}{W}{U} (You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
A Sight Too Far

A Sight Too Far {1}{B}

Sorcery
Each opponent loses X life and you gain X life, where X is the number of Illusions you control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
A Vision Too Vast

A Vision Too Vast {1}{U}

Sorcery - Revelation
Each player mills four cards.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When A Vision Too Vast enters, you may cast target noncreature, nonland card with mana value 4 or less from a graveyard without paying its mana cost.
6/5
  • Beyond Our Ken
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Adventurer's Amulet

Adventurer's Amulet {1}

Artifact
{2}, Sacrifice Adventurer's Amulet: Search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
Whether they're from the Zagos Mountains or the Dunesea, travelers use these trinkets to give them luck on their journeys.
  • Alkabah
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Agent of Andazir

Agent of Andazir {B}{R}

Creature - Azra Knight
Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir.
“The angels have never tasted a soul before. They condemn us as monsters without ever experiencing how sweet it truly feels.”
—Andazir, the Crownless
2/2
  • Alkabah
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Alchemist's Kit

Alchemist's Kit {U}

Artifact
When Alchemist's Kit enters, you may return target creature to its owner's hand.
2U, Sacrifice Alchemist's Kit: Draw a card.
“A pinch here and a cup there and all your problems can disappear!”
—Jabin, Grand Alchemist
  • Alkabah
All-Encompassing Akvan

All-Encompassing Akvan {U}{B}{R}{G}

Creature - Horror
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
2/5
  • Alkabah