15897 cards found
Poised Koi

Poised Koi {2}{U}

Creature - Fish
Whenever Poised Koi attacks or blocks, look at the top two cards of your library, put any of them into your graveyard, then the rest back on top in any order.
“Many jobs are done by trained monsters instead of people. It does seem easier to hunt fish with a fish than with a worm.”
—Karina Oblay, field notes
2/2
  • Monsters of Chikyu
Onigori, Ema's Shield

Onigori, Ema's Shield {3}{U}{U}

Legendary Creature - Elemental
Spells your opponents cast that target Onigori, Ema's Shield cost {2} more to cast.
Whenever Onigori deals combat damage to a player, that player can't untap more than two permanents during their next untap step.
“Onigori's been through it all, and none of it has gotten through him.”
—Ema, the traveler
5/5
  • Monsters of Chikyu
Marine Monster

Marine Monster {4}{U}{U}

Creature - Beast
{X}{U}{U}: Marine Monster can't be blocked by creatures with mana value X or less this turn.
“It's not much use to build a boat when you can train a monster to carry you. Maybe that's why they don't build much of anything?”
—Karina Oblay, field notes
5/6
  • Monsters of Chikyu
Lakeside Trickster

Lakeside Trickster {2}{U}

Creature - Salamander
Whenever Lakeside Trickster becomes tapped, up to one target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
The bubble barrage does almost no harm, but excels at disorienting its foes.
2/2
  • Monsters of Chikyu
I Choose You

I Choose You {5}{U}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Search target opponent's library for a creature or planeswalker card and put it onto the battlefield under your control. That player shuffles.
“Don't worry, you'll be safe with us now.”
  • Monsters of Chikyu
Hypnosis

Hypnosis {3}{U}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature doesn't untap during its controller's untap step.
  • Monsters of Chikyu
Fishing Trip

Fishing Trip {6}{U}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Draw three cards.
Not even a nibble...
  • Monsters of Chikyu
Familiar's Ruse

Familiar's Ruse {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
“You've taken someone from me. And I'm not going to rest until I've got her back.”
—Sanaito
  • Monsters of Chikyu
Cruel Fledgling

Cruel Fledgling {U}

Creature - Bird
Flying
Cruel Fledgling enters with a +1/+1 counter on it if six or more cards are in your graveyard.
“The bird is not naturally a scavenger, but they take to it disturbingly well.”
—Professor Maple
1/1
  • Monsters of Chikyu
Confusion

Confusion {2}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
  • Monsters of Chikyu
Compulsive Patrol

Compulsive Patrol {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you return a permanent you control to its owner's hand.
“I don't know if she's even still out there, but I'd rather keep watching for a ghost than abandon her.”
—Karina
  • Monsters of Chikyu
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Zankon, Ema's Claws

Zankon, Ema's Claws {2}{W}{W}

Legendary Creature - Mongoose
First strike
Whenever Zankon, Ema's Claws blocks or becomes blocked, put a +1/+1 counter on each creature you control.
“Zankon covers every angle. With him at your side, their only winning move is not to play.”
—Ema, the traveler
2/2
  • Monsters of Chikyu
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Wishing Star

Wishing Star {X}{W}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
You gain X life.
Sometimes one good night is all you need to set your worries aside.
  • Monsters of Chikyu
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
1/1
  • Monsters of Chikyu
Unburdened

Unburdened {2}{W}

Instant
Destroy target artifact or enchantment. You gain life equal to its mana value.
  • Monsters of Chikyu
Steelfeather Shrike

Steelfeather Shrike {2}{W}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, you may put a +1/+1 counter on it.
“Its skin has become both its armor and its weapon. Truly an inspiration.”
—Lucien, the duelist
3/3
  • Monsters of Chikyu
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
  • Monsters of Chikyu
Sandslinger

Sandslinger {W}

Creature - Bird
Flying
Whenever Sandslinger attacks, you may tap target creature if you've gained life this turn.
The prairie bird is not the strongest flier, but its ability to whip up sand as an attack or distraction is unmatched.
1/1
  • Monsters of Chikyu
Sanaito's Blessing

Sanaito's Blessing {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks or blocks, you gain 2 life.
“My time away from Chikyu and from Ema has been trying, but it has not been without benefits.”
  • Monsters of Chikyu
Run Away

Run Away {W}

Instant
Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
“The healing magic on this plane is incredible. Trained monsters are so used to being patched up that they barely even fear violence.”
—Karina Oblay, field notes