15897 cards found
Zahar, Aghavaan's Legacy

Zahar, Aghavaan's Legacy {B}{G}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has poisonous 2. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Whenever equipped creature attacks, create a 1/1 green Snake creature token with poisonous 1 that's tapped and attacking. Exile that token at end of combat.
Equip {2}
  • Path of Shadows
Grisly Rougarou
Brash Hunter

Grisly Rougarou

Creature - Werewolf
(Color indicator: Grisly Rougarou is red)
Sacrifice another creature: Grisly Rougarou deals damage equal to the sacrificed creature's power to any target.
4/4
Card has other part: Brash Hunter
  • Eralou
Tyrus, Giver to All

Tyrus, Giver to All {1}{G}{U}

Legendary Creature - Nephilim Noble
Flash
When Tyrus, Giver to All enters and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
2/2
  • Alkabah
The Heart of Paw Valley

The Heart of Paw Valley {3}{G}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you draw your second card each turn, add a quest counter.
1, 2 — Scry 3.
3 — Create a blue and green enchantment token named The Heart with “Whenever you tap a land for mana, add one mana of any color.”
  • Adventurers of Onora
Expel from Reality

Expel from Reality {4}{U}

Sorcery
Put target nonland permanent on top of its owner's library.
Draw a card.
“Maybe in the next life you'll be more useful.”
—Lafterii insult
  • Khaliz-Dorahn
Tracing Leylines

Tracing Leylines {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Enchanted creature can't be blocked by target creature this turn.
“Trust me, Anne. There's nowhere else they could perform that ritual. We've got them.”
—Mei Liva
  • Rail War
Ainok Scout

Ainok Scout {2}{G}{U}

Creature - Hound Scout
Trample
When Ainok Scout enters, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
3/3
Rite of Fangs

Rite of Fangs {4}{B}

Sorcery
Target creature gets -4/-4 until end of turn. When it dies this turn, create two 1/1 black Worm creature tokens.
Prisoners are fed to the young. Prophets are fed to the worms.
  • Ophorio
Tunnel Web Spider

Tunnel Web Spider {3}{G}

Creature - Spider
Reach, deathtouch
Its toxins cause the skin of its prey to rot, stripping the rough outer coating from the juicy muscle twitching beneath.
1/3
  • Surging Tide
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
Flying
When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/4
  • Glacia: Hail to the Queen
Kenshiro's Cavalry

Kenshiro's Cavalry {3}{G}

Creature - Human Samurai Knight
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Art of war — At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
3/3
  • Imperial Legacies
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
3/4
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Bruna, Shepherd of Souls

Bruna, Shepherd of Souls {1}{W}{W}{U}

Legendary Creature - Angel
Flash
Flying
When Bruna, Shepherd of Souls enters, exile target noncreature spell. Then exile its controller's graveyard.
In Liesa's final moments, Bruna could not bear to look.
3/3
  • Innistrad In Memoriam
Across the Realms

Across the Realms {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Draw a card.
“There are so many places we could go, so many adventures we could have. I can't wait to get started!”
—Aralia, to Zanthos
  • Seasons of War
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
The Future Is Now

The Future Is Now {R}{G}

Enchantment
Attacking creatures you control have trample.
Whenever a creature you control attacks, you may remove any number of +1/+1 counters from that creature. If you do, it gets +2/+2 until end of turn for each counter removed this way.
  • Love Song
Arena Challenger

Arena Challenger {1}{R}

Creature - Human Warrior Avatar
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Prowess
2/2
  • Arkadai
Possibility Matrix

Possibility Matrix {3}

Artifact
At the beginning of your upkeep, exile the top card of each of your libraries.
Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost.
  • Carpe Arcanum
Staff of Authority

Staff of Authority {4}

Artifact - Equipment
Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.”
Equip {3}
  • Pyramids of Atuum
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun
Scion of Coirchanh

Scion of Coirchanh {2}{G}

Creature - Elk Horror
When this creature enters, you may put a -1/-1 counter on a creature you control. If you do, look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard.
3/2
  • The Petals Wilt
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Fahrib, Tale of Deceit
Rahstahde, Word of Truth

Fahrib, Tale of Deceit

Legendary Creature - Elder Demon
(Color indicator: Fahrib, Tale of Deceit is blue and black)
Hexproof
Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead.
At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib.
4/4
Card has other part: Rahstahde, Word of Truth
  • Alkabah