15897 cards found
Feralborn Druid

Feralborn Druid {4}{G}{G}

Creature - Elf Druid
When Feralborn Druid enters, create two 2/2 green Wolf creature tokens.
Feralborn Druid gets +1/+1 for each Wolf you control.
2/2
  • Aftermath
Fertile Fields

Fertile Fields {2}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You gain 3 life.
  • Harvest Festival
Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G} ({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Festival of Timeless Day

Festival of Timeless Day {2}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Draw a card.
  • Imperial Legacies
Festive Euphoria

Festive Euphoria {4}{G}

Enchantment - Aura
Enchant creature you control
When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power.
Enchanted creature can't be blocked by creatures with power 2 or less.
  • Theros Triumphant
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu
Figures in the Mist

Figures in the Mist {1}{G}{G}

Sorcery
Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Where details are obscured, fear wets its brush.
  • Plagues of Fretport
Filial Piety

Filial Piety {1}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“No legacy worth its words begins before all who lived it are dust.”
—Niu Mo Wang, Ashen Absolution
  • Panxiou
Fine Collection

Fine Collection {1}{G}

Sorcery
Create two 1/1 Insect creature tokens that are all colors.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Hyden's collection grew in earnest, always searching for the one exceptional specimen.
  • The Empty Throne of Feanav
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
“By the gods, such power in those arms! Perhaps I should reforge my sword using wood and vines!”
—Syr Quennel, Tourney Champion
  • Seasons of War
Flamboyant Inventor

Flamboyant Inventor {3}{G}

Creature - Human Artificer
When Flamboyant Inventor enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
At the beginning of each combat, you may have Powercells you control become 2/2 Construct creatures with vigilance in addition to their other types until end of turn.
3/3
  • Discoveries of Akieva
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Fleetfooted Survivalist

Fleetfooted Survivalist {1}{G}

Creature - Human Scout
You may exert Fleetfooted Survivalist as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever an exerted creature you control deals combat damage to a player, draw a card.
3/2
  • End of Wollensie
Flesheater Vine

Flesheater Vine {2}{G}

Creature - Plant
Deathtouch
When Flesheater Vine enters, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Fleshweaver's Domain
Voracious Spawn

Fleshweaver's Domain

Land
(Color indicator: Fleshweaver's Domain is green)
Fleshweaver's Domain enters tapped.
{T}: Add {G}.
“The plants within these woods shows signs of harvest, yet none are fit for human consumption. This begs the question; what are they fit for?”
Card has other part: Voracious Spawn
  • Toll Midnight
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Flourishing Companion
Budding Companion

Flourishing Companion

Creature - Plant Dinosaur
(Color indicator: Flourishing Companion is green)
Reach, trample
Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control.
8/6
Card has other part: Budding Companion
Flourishing Dunes

Flourishing Dunes

Land - Forest Desert
({T}: Add {G}.)
As Flourishing Dunes enters, you may pay 1 life. If you don't, Flourishing Dunes enters tapped.
Flourishing Forest

Flourishing Forest

Land - Forest
Flourishing Forest enters tapped.
As Flourishing Forest enters, choose a basic land type.
Flourishing Forest is the chosen type in addition to its other types.
Flourishing Lowlands

Flourishing Lowlands

Land - Desert
Flourishing Lowlands enters tapped.
{T}: Add {G}.
Desertcycling {1}{G} ({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon