13153 cards found
Sea Hunter

Sea Hunter {1}{U}

Creature - Human Pirate
When Sea Hunter enters, you may return target creature with mana value 4 or greater to its owner's hand.
“When there's more than just fish in the sea, you arm yourself accordingly.”
2/1
  • Path of Shadows
Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
3/3
  • Zero
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
1/3
  • Zero
Seafloor Cache

Seafloor Cache {1}{R}

Artifact
When Seafloor Cache enters and when you sacrifice it, create a Treasure token.
{1}{R}, Sacrifice Seafloor Cache: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Although the Others had arrived in search of Heaven's Truth, they found something even better.
  • Elmare: Into the Abyss
Seafloor Casket

Seafloor Casket {1}{U}

Artifact
When Seafloor Casket enters and when you sacrifice it, target player mills two cards.
{1}{U}, Sacrifice Seafloor Casket: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Tomb

Seafloor Tomb {1}{B}

Artifact
When Seafloor Tomb enters and when you sacrifice it, exile up to two target cards from graveyards.
{1}{B}, Sacrifice Seafloor Tomb: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Wreckage

Seafloor Wreckage {1}{G}

Artifact
When Seafloor Wreckage enters and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}, Sacrifice Seafloor Wreckage: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Seagraf Shamblers

Seagraf Shamblers {1}{U}

Creature - Zombie
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Seagraf Shamblers.
As the tide recedes, the dead begin to rise.
2/2
  • Innistrad In Memoriam
Seal of Insights

Seal of Insights {1}{U}

Enchantment
{U}, Sacrifice Seal of Insights: Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
  • Mious
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
Sealed Archives

Sealed Archives

Land
{T}: Add {C}.
{T}, Tap an untapped artifact, creature, or land you control: Add one mana of any color.
{T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, you may sacrifice Sealed Archives and draw a card.
  • Toll Midnight
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
  • The Stage Presents: The Neverending Act
Sealed Mausoleum

Sealed Mausoleum {3}

Artifact
Cards in graveyards lose all abilities.
Cards in graveyards can't be the target of spells or abilities.
“The dead deserve their eternal rest. I won't let that creature disturb that!”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sealer of Pacts

Sealer of Pacts {5}{B}{B}

Creature - Horror
Trample
When Sealer of Pacts enters, sacrifice any number of permanents, then draw that many cards.
“A simple exchange. I give you what you want, and you give me the world.”
8/8
  • Discoveries of Akieva
Sear, Forged of Lava

Sear, Forged of Lava {5}{R}{R}

Legendary Artifact - Equipment
When Sear, Forged of Lava enters, create a 3/3 red Panda creature token, then attach it to that token.
Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.”
Equip {2}{R}{R}
  • MSEM Masters: Jumpstart
Search

Search {B}{B}

Sorcery
Another target player reveals their hand. You may choose a nonland card from it. That player discards that card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Seizure
  • Ophorio
Search Ancient Troves

Search Ancient Troves {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores twice. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Search for Inspiration

Search for Inspiration {2}{U}

Instant
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
The Lafterii go through hundred of ideas each day, but are lucky if they put into action at least one.
  • Khaliz-Dorahn
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious