3691 cards found
Encampment Raid

Encampment Raid {1}{R}

Sorcery
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures your opponents control can't block creatures with less power this turn.
  • Al Tabaq
Encapsulate

Encapsulate {U}{U}

Instant
Counter target creature spell. You may cast a copy of that spell. (You still pay its costs. The copy becomes a token.)
“Ah! This will make a fantastic addition to the Bubbledome's collection.”
—Myrmidon
  • Elmare: Into the Abyss
Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
  • Over the Horizon
Encrypted Dagger

Encrypted Dagger {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has hexproof.
Whenever equipped creature deals combat damage to a player, you may return up to one target instant or sorcery card from your graveyard to your hand.
Equip {3}
  • Spark of Revolution
Encrypted Monument

Encrypted Monument {2}

Artifact
When Encrypted Monument is put into your graveyard from anywhere, you may pay {2} and exile it. If you do, draw two cards.
A lifetime of mysteries, unlocked only in destruction.
  • Villains: The Musical
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
End of the Rainbow

End of the Rainbow {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Create X Treasure tokens, where X is the sacrificed creature's mana value.
“Not all treasure is worth finding.”
—“Saint Paddy's Day”
  • Video Horror System
Endak Savagery

Endak Savagery {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Bloody melees that last hours are fought in in the Endak imperial arena, with gladiators fighting for their own survival.
  • Scriptures of Urshad
Enduring Memory

Enduring Memory {1}{G}

Sorcery
As an additional cost to cast this spell, reveal a sorcery card from your hand or pay {2}.
Return target card from your graveyard to your hand.
  • Ophorio
Enemies of My Enemy

Enemies of My Enemy {1}{R}

Sorcery
Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Energize

Energize {1}{R}

Sorcery
Energize deals 3 damage to any target.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Enigma Mystic

Enigma Mystic {1}{G}

Creature - Bird Shaman
When Enigma Mystic enters, mill three cards.
Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard.
{T}: Add one mana of any color. Activate only if you control another Shaman.
1/3
  • Adventurers of Onora
Enigmatic Protector

Enigmatic Protector {1}{U}

Creature - Human Monk Avatar
Whenever a creature attacks you or a planeswalker you control, upgrade Enigmatic Protector. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Prowess
“The Soulless are mortal. I am not. The decision is clear.”
0/3
  • Arkadai
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Target non-Gorgon creature gets -2/-2 until end of turn. Remove all counters from it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Enroll

Enroll {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Wizard creature with base power and toughness 1/1.
  • Riddles of Revio
Enshrine

Enshrine {1}{B}

Instant
Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token.
“Death is a doorway. I simply assure it has been properly closed.”
— Bashio, Seikatsu priest
  • Tales of Old Jidai
Ensouled Thief

Ensouled Thief {1}{U}

Creature - Human Rogue Avatar
Whenever Ensouled Thief attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Prowess
1/1
  • Arkadai
Entelan Savant

Entelan Savant {1}{U}

Creature - Human Elemental
When Entelan Savant enters, scry 2.
There are few things more accurate than a transgression of the future.
1/3
  • Spark of Revolution
Enter Mephisto's Gate

Enter Mephisto's Gate {B}{R}

Instant
Destroy target creature.
“If I were you, I would take this as a sign. We were never meant to fly.”
—Captain's log, final entry
  • Love Song
Enter the Mosh Pit

Enter the Mosh Pit {1}{R}

Instant
Up to one target attacking creature gets +3/+3 and gains trample until end of turn.
Harmonize. (Trigger up to one harmony of a permanent you control.)
“Everyone! Get ready to THRASH!”
  • Over the Horizon
Enthralled Fantasist

Enthralled Fantasist {1}{G}

Creature - Human Artist
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest number of counters among creatures you control.
1/2
  • Toll Midnight
Entitled Griefer

Entitled Griefer {1}{B}

Creature - Human Rogue Avatar
Whenever another creature dies, upgrade Entitled Griefer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
• Lifelink
“I am Ensouled, a vessel of the divine. You serve no purpose but to die for my pleasure.”
2/1
  • Arkadai
Entrancing Melody

Entrancing Melody {1}{W}

Instant
Choose one —
• Prevent all damage that would be dealt by creatures this turn.
• Harmonize twice. (Trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Eos Beseecher

Eos Beseecher {1}{W}

Creature - Human Wizard
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Eos Beseecher encourages a creature, look at the top card of your library. If it's a creature card with power 2 or less, you may reveal it and put it into your hand.
2/2
  • Alara