At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Protection from instants and from sorceries When Warbringer Titan enters or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Flying Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters tapped and attacking. If Warden of Lives would die, it phases out instead.
Flying, vigilance When Warden of Seas enters, tap all other creatures. Each opponent can't untap more than one nonland permanent during each of their untap steps.
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You may exert Wiedfree Behemoth as it attacks. When you do, it gets +3/+3 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
“Witness majesty. Witness monstrosity. Witness death. Witness life.” —Tales of the Wild, Vol. II
When Wild Festivities enters or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.) Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield. Coalesce {6}{G}{U}{U}(You may cast this from your graveyard for {6}{G}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Flying {2}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {W}{U}{B}{R}{G}: Search your library for a card, exile it, then shuffle. Until the end of your next turn, you may play that card.
Whenever you cast an instant or sorcery spell, put a loyalty counter on Xenocrata and tap up to one target permanent. [0]: Each opponent can't untap more than three permanents during their next untap step. [–3]: Xenocrata deals 6 damage divided as you choose among any number of target creatures and/or planeswalkers. [–9]: Cast any number of instant and/or sorcery cards you own in exile and from your graveyard without paying their mana costs.
Trample, vigilance Spells your opponents cast that target Xiejuan and Hao Lu cost {X} more to cast, where X is the number of other creatures you control. Whenever another creature you control dies, draw a card.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
Other creatures you control get +3/+0. When Zare enters, create a 2/1 white Bird creature token with flying and a 3/3 green Horse creature token. Whenever another creature you control attacks or blocks, sacrifice it at end of combat.