9545 cards found
Bloodstained Knife

Bloodstained Knife {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife.
{2}, Sacrifice a creature: Put a charge counter on Bloodstained Knife.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Bloodstained Ziggurat

Bloodstained Ziggurat {4}{B}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Each opponent loses 2 life.”
“That Selezzar really loves to leave viscera lyin' ‘round the place, don't he?”
—Eli Windsors
  • Scriptures of Urshad
Bloodsworn Provoker

Bloodsworn Provoker {1}{R}

Creature - Human Warrior
{T}: Another target Warrior you control gets +1/+0 and gains haste until end of turn.
He wears a cape stained red with the blood of his enemies to challenge his brethren into shedding even more.
2/1
  • Glacia: Hail to the Queen
Bloodthirsty Ambusher

Bloodthirsty Ambusher {4}{B}

Creature - Devil Spirit
Flash
This spell costs {2} less to cast if five or more cards are in your graveyard.
“Real funny guys, I know there's nothing back there.”
—Telam, last words
3/3
  • High Noon
Bloodthirsty Berserkers

Bloodthirsty Berserkers {5}{G}

Creature - Human Barbarian Warrior
Trample
Bloodthirsty Berserkers can't be blocked by more than one creature.
Batrest had to watch in pain how his former allies had turned to mindless brutes.
5/4
  • Aftermath
Bloodthirsty Insurgent

Bloodthirsty Insurgent {1}{R}

Creature - Human Warrior
Whenever Bloodthirsty Insurgent attacks, it gets +2/+0 until end of turn.
Driven by hatred towards the Vollta, he now fights with fervor for the Insurgents.
1/1
  • K15 Core Set
Bloodthirsty Jaws

Bloodthirsty Jaws {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Lord Dawson's merciless rule seems to have rubbed off on the predators that surround Bloodhollow.”
—Riptooth, Dawson's Warden
  • Elmare: Into the Abyss
Bloodwater Scourge

Bloodwater Scourge {4}{R}{R}

Enchantment Creature - Shark
Menace (This creature can't be blocked except by two or more creatures.)
Cycling {R} ({R}, Discard this card: Draw a card.)
If it's stopped swimming, you're dead.
6/3
  • Elmare: Into the Abyss
Bloody Business

Bloody Business {1}{R}

Instant
Target creature gets +3/+2 and gains trample until end of turn.
“I can give you the only promise a mercenary can make: like violence, you'll have me, forever and after.”
  • Love Song
Bloomcrawler

Bloomcrawler {1}{G}

Creature - Plant Spider
Reach
{1}{B}: Bloomcrawler gains deathtouch until end of turn.
“The spiders here developed purple folds resembling a lotus... how clever!”
—Cypress
1/3
  • Eralou
Bloomhorn

Bloomhorn {3}{G}

Creature - Rhino Elemental
At the beginning of your first main phase, add an amount of {G} equal to Bloomhorn's power.
1/4
  • Novea
Blooming Future

Blooming Future {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
A yellow petal brings happiness. Blue brings sadness. Red, pain. Black, death.
  • Goliaths of Nangjiao
Blooming Martyr

Blooming Martyr {R}

Creature - Human Warrior
Menace
Revive {1}{R} ({1}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
  • Beyond Our Ken
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Blooming Reclamation

Blooming Reclamation {1}{G}

Instant
Destroy target artifact or enchantment. If that permanent was a token, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“I find that beauty flourishes in the most unexpected scenes.”
—Vernan, Aspiring Auteur
  • The Stage Presents: The Neverending Act
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Blossom-Ash Trance

Blossom-Ash Trance {2}{W}

Enchantment
When Blossom-Ash Trance enters, you gain 3 life.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
“An oracle serves her people. And right now, the people need a reason for hope.”
  • The Unraveling
Blossom-Sower Witch

Blossom-Sower Witch {1}{B/G}

Creature - Human Shaman
When Blossom-Sower Witch enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, you gain 1 life.
1/2
  • The Unraveling
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
“Shed your steel and your spells. Breathe in, find from inside you the strength nature gave you, and let it bloom for all the world to see.”
  • Glacia: Hail to the Queen
  • Novea
Blossoming Hatchling

Blossoming Hatchling {2}{U}

Creature - Drake
Flying
When Blossoming Hatchling enters, create a Treasure token.
“To be young for as long as you wish! What a beautiful life that would be.”
—Shu Qin, Imperial Storyteller
2/1
  • Panxiou
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.
Blow Away

Blow Away {2}{U}

Instant
Dominance — If you control the creature with the greatest power or tied for the greatest power, you may pay {U} rather than pay this spell's mana cost.
Counter target spell unless its controller pays {3}.
  • Glacia: Hail to the Queen
Blow to Pieces

Blow to Pieces {2}{R}{R}

Instant
Destroy target artifact or land.
Kellythross' weapons are capable of causing massive amounts of damage both on the offensive and the defensive.
  • Tides of War
Blue-Sky Patrol

Blue-Sky Patrol {3}{U}

Creature - Human Wizard
Flying, prowess
“Flight was once something we thought only a pact could grant. Nowadays, chemistry yields vapors lighter than air which power our own spells.”
—Professor Michael Haldean
3/3
  • Feanav: The Apothecary's Progress
Blurring Mists

Blurring Mists {U}

Instant
Prevent all combat damage that would be dealt to and dealt by creatures this turn.
You can't fight what you can't see.
  • Pyramids of Atuum