Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token. Tap four untapped Druids you control: Destroy target artifact or enchantment.
When Warden of Rehis-Dorahn enters the battlefield, put a -1/-1 counter on each creature. {2}{B}{G}, {T}: Destroy target creature with a counter on it.
“Now Pandora left us, we are left to protect our home by ourselves.”
Warden of the Fronds' power and toughness are each equal to the number of Forests you control. Warden of the Fronds has indestructible as long as you control five or more lands.
As Warmonger Contraption enters the battlefield, choose a creature type. Warmonger Contraption is the chosen type in addition to its other types. Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
Well of Eternity enters the battlefield with X charge counters on it. At the beginning of your precombat main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity.
All creatures get -1/-1 until end of turn. If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
“The Vollta ripped its wings off and used it as a burden beast. How can anyone believe this society is any less that tyrannical?” —Kellythross, Insurgent Leader
Trample Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)