3388 cards found
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Ethereal Fervor

Ethereal Fervor {R}{W}

Enchantment - Aura
Enchant creature
When Ethereal Fervor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creature gets +1/+0 for each Aura attached to it, has first strike, and attacks each combat if able.
  • Mious
Ethereal Guidance

Ethereal Guidance {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
“I had but drawn my sword when I heard my fallen comrade whispering into my ear. Lijing works in many surprising ways.”
—Ye Hushin, Captain of the Folded Fan
  • Goliaths of Nangjiao
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
  • Feanav: The Apothecary's Progress
Ethereal Pact

Ethereal Pact {2}{W}{U}

Enchantment
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards.
Each player can't cast more than one spell each turn.
  • Feanav: The Apothecary's Progress
Ethereal Runner

Ethereal Runner {1}{W}

Creature - Elf Scout
Lifelink
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Runner.
“I ran faster than I ever have, but I still didn't expect to find you here. Why did you wait?”
— Ata, to Bahri
2/2
  • Beyond Our Ken
Ethereal Savior

Ethereal Savior {4}{W}

Creature - Spirit Cleric
Flying
When Ethereal Savior enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
2/2
  • Khaliz-Dorahn
Ethereal Scouring

Ethereal Scouring {W/U}{W/U}

Instant
Put target creature or planeswalker into its owner's library third from the top. Its controller creates a 1/1 white Spirit creature token with flying.
On auspicious nights, a perpetual tide of souls breaches the veil, eager to claim more company for their ceaseless hunt.
  • Feanav: The Apothecary's Progress
Ethereal Shepherd

Ethereal Shepherd {2}{W}

Creature - Spirit Cleric
Flying
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Ethereal Shepherd enters deployed, exile target creature. That creature's controller creates a 1/1 white Spirit creature token with flying.
2/2
  • The Empty Throne of Feanav
Etheria, Sublime One

Etheria, Sublime One {2}{W}{U}

Legendary Planeswalker - Etheria
If a creature entering under you control causes an ability to trigger, you may pay -1. Whenever you do, copy that ability. You may choose new targets for the copy.
[+1]: Exile target creature. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step. If you don't control it, it enters with a stun counter.
[–2]: Draw a card and gain 2 life.
Loyalty:
3
  • MSEM Masters Cube 2025
Etherium Abrogator

Etherium Abrogator {1}{W}

Artifact Creature - Construct
Flying
Nonartifact permanents entering the battlefield don't cause abilities to trigger.
“Let the word of Crucius purify your body and christen your soul.”
2/1
Etherium Staff

Etherium Staff {1}{W}

Artifact - Equipment
Embellish {4}{W} (If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Equipped creature gets +2/+2.
Whenever an artifact creature you control enters, you may attach Etherium Staff to it.
Equip {2}
  • Alara
Ethersworn Elite

Ethersworn Elite {3}{W}{U}{B}

Artifact Creature - Human Artificer
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Alara
Ethersworn Indoctrination

Ethersworn Indoctrination {3}{W}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
“A bastion of dignity reduced to a puppet. To whom do you call upon now?”
—Fridius, telemin master
  • Alara
Etherwrought Figurehead
Ethersketch Blueprints

Etherwrought Figurehead

Artifact Creature - Angel Monument
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance
Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature.
If Etherwrought Figurehead would leave the battlefield, exile it instead.
4/4
Card has other part: Ethersketch Blueprints
  • Over the Horizon
Etlan High Priest

Etlan High Priest {W}

Creature - Human Cleric
Stampede — Whenever Etlan High Priest and a creature with greater power attack, Etlan High Priest gets +1/+1 until end of turn. Then you gain 1 life and scry 1.
Naya's behemoths inspire great feats of strength and magic in those who follow their wake.
1/2
  • Alara
Evanescence

Evanescence {W}

Sorcery
Exile target artifact or creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 white Spirit creature token with flying.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Evening Report

Evening Report {1}{W}

Instant
Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value.
“Extra! Extra! Outlaws fight monsters in Izumito! General Ito assassinated! Get your Marinton Times here!”
  • Rail War
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Eversoar

Eversoar {W}{W}

Creature - Bird
Flying, vigilance
As the dawn overtakes the night, the grand eagles take flight, hunting down hounds and swine across the frontier.
2/2
  • High Noon
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
Evigial Winds

Evigial Winds {1}{W}

Instant
Untap all creatures you control. They get +0/+2 until end of turn.
As the tundra's winds turn, armies crumple under its chilling grasp.
  • Villains: The Musical